[RELEASE]Portal | Underground Story

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Skinnycap
79 Posts
Posted Aug 25, 2008
I can't upload this map on this site.
But you can download it here:" http://myaperturelabs.com/file.php?id=85 "

Portal | Underground Story
created by Marty and Toby.

Description:
This Portal story is based on the MTN Portal Story | Part One!
This mappack includes around 75 levels.
The longest custom map so far.

We have change the name from "MTN Portal story" to "Portal | Underground story".
This story includes part one and part two and also a training room for the second part.
We have also renamed the "part one" and "part two" to "Project One" and "Project twO".
We hope you like these new names.

Features: Project twO

Based on MTN Portal Story | Part One.

More than 45 test chambers.

Level design similar to the original Portal style.

Level difficulty is balanced, like the original.

New gameplay elements, e.g. super jumps and red laser.

Easter eggs and secret chambers.

Several paths and two possible endings.

Awesome storyline.

Epic moments/endings.

DOWNLOAD : http://myaperturelabs.com/file.php?id=85

TRAILER : http://www.youtube.com/watch?v=dnBqLffxC8M

Screenshots.
img
img
img
img
img

Don't forget to read the "Read me!"

Have Fun!

//Marty
//Toby

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reepblue
894 Posts
Posted Aug 25, 2008
Replied 5 minutes later
WIP or a Release? Does it have like new models and such. . Cause I have a bit of trouble getting models in.
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penapappa
186 Posts
Posted Aug 25, 2008
Replied 1 minute later
Sounds AWESOME. If I understood right, includes this project twO? I think I must study harder in english lessons :biggrin:

edit: Okay, at first look it looks very good, I play it tomorrow and rate it after that.

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soad667
86 Posts
Posted Aug 25, 2008
Replied 2 hours later
A great mappack/story...

Feels like playing an expansion or something - not too different from the original Portal with a couple of new ideas. One of the top quality stuff i have in my custom maps collection. Could say more, but better give it a try yourself. Really worth it. :wink:

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Hen7
91 Posts
Posted Aug 25, 2008
Replied 38 minutes later
Is there a reason you copied half of my (Flash Mappack) Features list word by word?
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Farragar
73 Posts
Posted Aug 25, 2008
Replied 1 hour later
I'm having trouble where to start with this map, so I'll address some of your points in order.

Quote:

More than 45 test chambers.

Ok, it's long. However, length !=quality, and despite having no-end of puzzles I'm still fairly certain that I could count the number of original puzzles (some were just straight ports?!) on one hand.

Quote:

Level design similar to the original Portal style.

Yes, and for the most part your world geometry looks nice. But there are still FAR too many misaligned textures, and it's missing all the small details such as variation on the floor textures.
Also, you have leaks - your lighting looks horrible. And I fail to see why you decided to release this map without any cubemaps.
While I'm here I couldn't just let it pass that near the end one of the entire damn walls was still textured with nodraw - what were you thinking?

Quote:
New gameplay elements, e.g. super jumps and red laser.

Now I'm very confused - I played through the entire map, and only experienced the 'red laser' and 'superjump' in the tutorial chamber - am I missing something?

Quote:

Several paths and two possible endings.

Well, this sounds like it could be cool, so perhaps I'll replay the end bit to see if I can find the second end.

Quote:

Awesome storyline.

Sorry, story?

As well as these points the map suffered from a HUGE GLaDoS overload; you must have used every sound clip at least twice. Yes, they were funny the first time, but we've all heard them now, and unless they're used extremely sparingly, in the right spots, it just sounds awful

Aside from all this, I do think you have the ability to make something really good; some of it looked nice, and with a LOT more attention to the details (play the Portal chambers repeatedly until you see the bits that look wrong in your map), and a little more knowledge of hammer and the Source engine you could put out something great.

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dvlstx
183 Posts
Posted Aug 25, 2008
Replied 40 minutes later

Hen7 wrote:
Is there a reason you copied half of my (Flash Mappack) Features list word by word?

:sigh:
YOU GOT PWNT BITCHES!!

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Kiavik
81 Posts
Posted Aug 25, 2008
Replied 1 hour later
I finished project One thinking "meh..." however, project Two blew me away. The jump in quality is VERY noticeable. So much that it seems you made project One a lot of time ago. Playing these maps, I saw your evolution as a mapper :cool:
One piece of advice I can give you is to re-do project One to have it match the quality of Two. That's because project one gives away a bad first impression I must say (as shown by the bitter Farragar post above)
Btw, as I said project Two blew me away. That's because it had a lot of stuff mappers rarely do on their maps:

  • outside environments
  • length and quality at the same time
  • A new original gameplay mechanics that didnt feel tacked on
  • Secret cakes for people who like to look into every nook and cranny!
  • BRANCHING PATHS!!!

Especially that last one! I didnt do your training map before playing, so when I found out I went all "fuck yeah branching paths!" in the back of my mind. That was so awesome. Btw, I only found 2 of those paths which led to the 2 different endings. Are there more paths? Judging at the "glass with holes" tutorial in the last room of the training, I guess yes. Can you tell us how many of those paths are there to find?

Anyway, I found a pretty big bug in one of the chambers.
The goo in this room:

img

doesnt kill you. In conclusion, my congratulations for this genuinely awesome map pack. I hope you'll bring project one to the same level of polish that two has. :biggrin:

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compherm
58 Posts
Posted Aug 25, 2008
Replied 2 hours later
I agree with Kiavik there, that part two was far and away better than the the first. There were quite a few bugs though, namely (I don't know the mapper term for this, sorry) there were a few walls where it should have allowed me to place a portal, but it was reluctant to do so. I think also that you may have had leaks, as the lighting was weird in areas. With some work, this could be one of the better maps out there.

On a different note, I really liked the outside areas - few mappers venture out of aperture science. Even though many of your chambers were pulled straight from others' ideas, it was a nice compilation. I didn't see many easter eggs, but I did see one that I missed, so that was neat - deserves another playthrough. I also liked the addition of the jump pads - they were really neat...

With regards to the alternate paths, I completed two of them, and I assume that there are only two. The one with the neurotoxin was much better than the one where you actually meet Glados

p.s. Glados's voice did seem a bit overused at times, but the addition of unique lines helps this...

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Sythes
39 Posts
Posted Aug 26, 2008
Replied 3 hours later
I liked the easter eggs. I found alot of un-needed nodraw textures though. In the area where you first see the cake and fall through the ground, turn around and you can see through a huge chunk of wall. Later on, some combine ball walls( the ones that are angled) are nodraw also. Liked the companion cube easter egg :wink: The escape ending was kind of bland though. Overall, good map pack, liked the alternate path things, but it strayed a little from Portal in general with all the bts areas. ^^ Loved it though.
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Skinnycap
79 Posts
Posted Aug 26, 2008
Replied 3 minutes later
there is 3 Several paths in the frist map of project two
you need a "companium cube" to get to the third path
and in some of the ather maps you can find just one new path,
There is near one secret cake on verymap.

And my cubemaps din't work :S sorry about that.

//Marty

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Bulska
204 Posts
Posted Aug 26, 2008
Replied 11 hours later
I actually didn't like it. Map one is just some puzzles which were nearly indentical to the ones in the original portal, but then looking like crap.

The atmosphere was bad too. no music, no soundscapes, only GlaDOS with her over-used talking again. You should've known that people get sick of hearing a thousands of times in every custom map they come across that the damn test chamber is broken and you got a new one infront of you. Which is in your map not even possible, as there was no elevator sending you to a different test chamber (the turret chamber) then actually planned by the enrichment centre.

There were alot of unrealistic things in the map. Some buttons I can activate myself, and others I couldn't, which makes little sense. Some windows I could indeed break with gently lobbing a chair into its direction, others were impossible with all the firepower I had with impulse 101.
Make all windows break by something, not just one.

Some puzzles were too damn simple, making me just noclip to the next room as I didn't want to waste time on something I saw how to do the second that I entered.

The outside part was well thought of, but then you blocked me with invisible walls or I couldn't place portals on plain simple concrete. make the non-portable walls a different texture, so it makes sense.

All in all, I stopped playing the map before I got to the end.
Sorry to say, but I think it sucks.

Maybe this might help in the future:
Quality > Quantity.

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msleeper
4,136 Posts
Admin
Posted Aug 26, 2008
Replied 1 hour later
Why can't you upload here?
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soad667
86 Posts
Posted Aug 26, 2008
Replied 1 hour later
Wow, i thought that the alternative path had only to do with the finale. But not...
No need to spoil it, but guys play and try everything. I finished it yesterday and today i followed an almost entirely different path (found 4 cakes too :wink:). That just impressed me.

@Farragar - Pads and lasers are there for sure, how many times you'll see/use them depends on which path you'll choose...

Avatar
Skinnycap
79 Posts
Posted Aug 26, 2008
Replied 18 minutes later

msleeper wrote:
Why can't you upload here?

I don't know why i can't
I start to upload, and it's loading, and after a time nothing happen and I'm comming to the Forum Index side again.

//Marty

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PortalFan77
432 Posts
Posted Aug 26, 2008
Replied 7 minutes later
Meh I expected to much of it.

Was fun, not the greatest but was fun.

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msleeper
4,136 Posts
Admin
Posted Aug 26, 2008
Replied 56 minutes later
Oh I see, it is too big, over 30mb.
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soad667
86 Posts
Posted Aug 26, 2008
Replied 13 minutes later
Isn't maximum file size limit at 50MB?
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msleeper
4,136 Posts
Admin
Posted Aug 26, 2008
Replied 1 hour later
Try uploading it again, I increased the maximum amount of time to upload a file.
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compherm
58 Posts
Posted Aug 26, 2008
Replied 32 minutes later

Hey, I played through it again and found at least 4 different paths! One of the paths is very hidden...

||There is a hidden companion cube that is not destroyed by the emancipation grids, and you have to carry it with you for a while and insert it into a hole. Here is one of the easter eggs:

http://img174.imageshack.us/my.php?image=sdfsdfoy6.jpg||