[RELEASE] Test Chamber 74

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Mek
459 Posts
Posted Jul 13, 2008
So I finally finished my first map, named Test Chamber 74.
It is a large map of intermediate difficulty.
The mapping took me way too long, especially the debugging, but such is life at least it is finished now.
DOWNLOAD HERE (11.8 MB)
Screenies for your curious eyes:




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Kayaia
30 Posts
Posted Jul 13, 2008
Replied 29 minutes later
Just downloaded now.

I've put all the things except scenes in the /portal/maps folder and i've put the scenes in the scenes section but it won't import the map when i go "import bonus maps" and choose 74.bmz.

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Mek
459 Posts
Posted Jul 13, 2008
Replied 25 minutes later
oh, sh*t, really, you are right... I forgot to choose the metod of compression to "Store" in WinRAR... sorry for the confusion, updating the map now
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Mek
459 Posts
Posted Jul 13, 2008
Replied 17 minutes later
okay, try it now, it should be okay.
i have a slow upload, so it took long...
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Kayaia
30 Posts
Posted Jul 13, 2008
Replied 18 minutes later
When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does.

Anyway, i kept quicksaving and reloading and everytime i got this error message in console.

"Attemped to precache unknown particle system "explosion_turret_break"!"

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Mek
459 Posts
Posted Jul 13, 2008
Replied 18 minutes later

Kayaia wrote:
When i'm in the room with 4 turrets and the big fizzler in the middle pit thing, what is the button meant to do that opens a box dropper and such? I'm expecitng a box to appear but one never does.

That's strange, I just tried it now and everything seems to be working The dropper is supposed to drop a cube when the button was pressed.

Kayaia wrote:
Anyway, i kept quicksaving and reloading and everytime i got this error message in console.

"Attemped to precache unknown particle system "explosion_turret_break"!"

I am receiving this message too, I have no idea why it is there

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Kayaia
30 Posts
Posted Jul 13, 2008
Replied 2 minutes later
K, ignore me...i just figure out that my portal seems to not want to show the cubes =(
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Mek
459 Posts
Posted Jul 13, 2008
Replied 16 minutes later
ah, GLaD to hear that
anyway, I came to the idea that you thought that the dropper doesn't drop the cube, but, in fact, it does, but the platform under it rotates and the cube is dropped down into the fizzler. I made it that only after the cube is dematerialized you can press the button again So maybe this is it?
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Doomsday192
371 Posts
Posted Jul 13, 2008
Replied 53 minutes later
i get the error about the explosion every time i play any map with turrets, even the official ones

but anyway, ill play the map later and then report back

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Kiavik
81 Posts
Posted Jul 13, 2008
Replied 16 minutes later
An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe.
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Mek
459 Posts
Posted Jul 13, 2008
Replied 30 minutes later

Kiavik wrote:
An awesome map, that uses all the already established portal mechanics to create something really new. Ace puzzle and level design: my congratulations.
The only thing I would change is that some unportable parts have the "2-colors tiled floor" texture: I understand that it looks nicer than plain metal, but in the original game those textures are used on portable surfaces, while that's not always the case here. So I say change them to something unportable, metal maybe.

Thank you for your post, I really appreciate it
I agree about that metal surface which looks almost like the concrete one. Well, if you look closer, you will notice the difference, it is a bit darker and it is shiny. It is a custom texture, and I placed it in the map so that it doesn't look so monotonous - you know, metal == brown. However, you quickly realise that it is unportalable, when you see your cursor hovering above that metal surface is "empty" or how to describe it

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Kiavik
81 Posts
Posted Jul 13, 2008
Replied 20 minutes later
Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time
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Browen
73 Posts
Posted Jul 13, 2008
Replied 1 hour later
I just played this it is very good.
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Mek
459 Posts
Posted Jul 13, 2008
Replied 8 minutes later

Kiavik wrote:
Then I have another suggestion:
right now the pattern is made of grey-light grey tiles. Why dont you try making it grey-dark grey? It would look unique and nice to see at the same time

Great idea, but I don't think it is worth updating the map now when I uploaded it on the net and on more pages... damn, why didn't it come to my mind before?

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mazk1985
135 Posts
Posted Jul 13, 2008
Replied 5 hours later
I spent 20 minutes trying to solve the room after you get the WCC only to realise that another two cubes had come out.
Anyways great map with nice attention to detail. There are a few creases but otherwise this is an excellent map for your first release.

8/10

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sheldon
3 Posts
Posted Jul 13, 2008
Replied 1 hour later
Really fun map, thank you.
I got a little stuck getting the second block, but worked it out eventually.
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jimmyb
31 Posts
Posted Jul 14, 2008
Replied 1 hour later
So, I got stuck on the floor of the fizzler room with the fizzler at eye level. I guess you didn't intend for us to build a pile of turrets and jump over?
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Mek
459 Posts
Posted Jul 14, 2008
Replied 1 hour later

mazk1985 wrote:
I spent 20 minutes trying to solve the room after you get the WCC only to realise that another two cubes had come out.

that is why I created my own scene to inform the player that something is "wrong", but, sadly, the game doesn't support bspzipped scene files atm

jimmyb wrote:
So, I got stuck on the floor of the fizzler room with the fizzler at eye level. I guess you didn't intend for us to build a pile of turrets and jump over?

no, in no way I don't know what would you expect there except death

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dvlstx
183 Posts
Posted Jul 14, 2008
Replied 15 hours later

Quote:
blahblahblah...turret_explosion particle thingy blahblah

Quote:
I am receiving this message too, I have no idea why it is there

They turrets ask the game (quite nicely, I might add,) for a particle system that does not exist. There IS an input to the turrets to make them blow up into ugly little gibs, and this error will appear on any level with turrets. Valves fault, don't sweat it.

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ultradude25
63 Posts
Posted Jul 15, 2008
Replied 8 hours later
Hi,

I found a bug. The cube, camera and The Supercolliding Superbutton go infront of the texture.




Also, upside down camera?