rocket turret orientation

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VictoryIncandescence
48 Posts
Posted Nov 28, 2008
How do I make a rocket turret point in the direction I want it too after coming out of the ground?

I've tried rotating them, I've tried setting the Yaw value in entity properties, I've even tried enabling and disabling them at the start, but no matter what, they always come out pointing them same direction.

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msleeper
4,136 Posts
Admin
Posted Nov 28, 2008
Replied 3 hours later
You could try setting up an npc_bullseye and an ai_relationship to make the Turret "Hate" the bullseye, and then delete it shortly after. I don't know if it would remain in that orientation though or just return to default.
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VictoryIncandescence
48 Posts
Posted Nov 28, 2008
Replied 3 hours later
The turret didn't point at the bullseye at all, even though I didn't remove it.
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msleeper
4,136 Posts
Admin
Posted Nov 28, 2008
Replied 13 minutes later
Did you setup the ai_relationship properly?
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VictoryIncandescence
48 Posts
Posted Nov 28, 2008
Replied 54 minutes later
Here's what I have

Key Values:
Name: relationship_3
Subject(s): npc_rocket_3
Target(s): bullseye_3
Disposition: Hate
Radius for subject: 0
Disposition Priority: 99
Start Active: Yes
Reciprocal: No

Inputs/Outputs:
none

Flags:
Notify subject of target's location (checked)
Notify target of subject's location (unchecked)

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msleeper
4,136 Posts
Admin
Posted Nov 28, 2008
Replied 2 hours later
Are you triggering the relationship when you activate the Turret? You can't just place them, they have to be activated.
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VictoryIncandescence
48 Posts
Posted Nov 28, 2008
Replied 1 hour later
I tried the ApplyRelationship input and nothing happened
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msleeper
4,136 Posts
Admin
Posted Nov 28, 2008
Replied 16 minutes later
Try using a logic_auto and set it to OnMapLoad or whatever.
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VictoryIncandescence
48 Posts
Posted Nov 29, 2008
Replied 10 hours later
I tried both OnMapSpawn and OnLoadGame, and neither did anything.