Rotating Room?

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appunxintator
142 Posts
Posted Mar 07, 2008
Replied 1 hour later
I'm pretty sure Renstrike IS the bethesda employee. I saw an article saying that a bethesda employee made a map named "RenTest 2"
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Hober
1,180 Posts
Posted Mar 07, 2008
Replied 17 minutes later

appunxintator wrote:
I'm pretty sure Renstrike IS the bethesda employee. I saw an article saying that a bethesda employee made a map named "RenTest 2"

Yes.

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cornontheCoD
150 Posts
Posted Mar 07, 2008
Replied 3 minutes later
woah!
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cornontheCoD
150 Posts
Posted Mar 07, 2008
Replied 2 hours later
also, is it an entity or texture for the glass walls used in portal?
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Interitus
145 Posts
Posted Mar 07, 2008
Replied 18 minutes later
a plain regular old glass wall is just a brush with a glass texture applied to the faces you see, and of course nodraw to the rest(including in joints between glass brushes)
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msleeper
4,095 Posts
Member
Posted Mar 09, 2008
Replied 1 day later
Wrong, you should make it into a func_detail!
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NykO18
183 Posts
Posted Mar 09, 2008
Replied 2 hours later

msleeper wrote:
Wrong, you should make it into a func_detail!

Wrong, you should make it into a func_brush!
Func_details implies z-fighting if there is more than two or three glasses next to each other. The engine doesn't know what to render in front or behind each glass.

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msleeper
4,095 Posts
Member
Posted Mar 09, 2008
Replied 17 minutes later
That's a simple solution, make them all into the same func_detail entity.
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NocturnalGhost
200 Posts
Posted Mar 09, 2008
Replied 27 minutes later
I have found that func_detail has some limitations with regards to glass, or more specifically refracting glass.

I made use of env_fire in one of my maps, and noticed that if the observation room windows were func_detail, the fire was not visible from certain angles through them. When I changed the windows to a func_brush, the fire was visible from anywhere.

Im not sure of the technical reasons for this, but I noticed that valve used func_brush for their windows. Env_fire is not used in Portal, so there may be other effects that do not display correctly through func_detail windows.

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Ricotez
738 Posts
Posted Mar 10, 2008
Replied 18 hours later

NocturnalGhost wrote:
Env_fire is not used in Portal, so there may be other effects that do not display correctly through func_detail windows.

Isn't it used for the final bit of test chamber 19, at the Equipment Recovery Annex a.k.a. the fire pit?

Spoiler tags in place, I don't think this would really spoil anyone here but then again, who knows who reads this forum.

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msleeper
4,095 Posts
Member
Posted Mar 10, 2008
Replied 2 hours later
I wasn't aware you were trying to use the refraction / DX9 glass. Yeah, use a func_brush for that.