Rotating Room?
appunxintator wrote:
I'm pretty sure Renstrike IS the bethesda employee. I saw an article saying that a bethesda employee made a map named "RenTest 2"
Yes.
woah!
msleeper wrote:
Wrong, you should make it into a func_detail!
Wrong, you should make it into a func_brush!
Func_details implies z-fighting if there is more than two or three glasses next to each other. The engine doesn't know what to render in front or behind each glass.
I made use of env_fire in one of my maps, and noticed that if the observation room windows were func_detail, the fire was not visible from certain angles through them. When I changed the windows to a func_brush, the fire was visible from anywhere.
Im not sure of the technical reasons for this, but I noticed that valve used func_brush for their windows. Env_fire is not used in Portal, so there may be other effects that do not display correctly through func_detail windows. 
NocturnalGhost wrote:
Env_fire is not used in Portal, so there may be other effects that do not display correctly through func_detail windows.
Isn't it used for the final bit of test chamber 19, at the Equipment Recovery Annex a.k.a. the fire pit?
Spoiler tags in place, I don't think this would really spoil anyone here but then again, who knows who reads this forum.