Skinning Bendy?

Posted May 13, 2012
Heya there, might as well post this in modding as it involves skinning.

Earlier I tried to reskin the wonderful Bendy, the character in which you play the steam workshop levels as. However I am completely baffled as to which files I need.

As if I take a look in the pak01_dir with GCFScape, I see that the model stuff for Bendy is located here...

models > info_character > info_character_bendy.mdl etc

Also the materials for Bendy are here...

materials > models > info_character > info_character.vmt etc

I have skinned for Portal 2 in the past, using this tutorial in which I follow step by step etc.

I placed the edited .vtf and .vmf in the following location...

portal2_dlc2 > materials > models > info_character

However when I do this...the menu for the community test chambers appears to be black and purple checkers, and the game would crash randomly when I installed the skins.

Does anybody know the correct and fixed way of creating skins for Bendy?

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Posted May 13, 2012
Replied 2 hours later

Lostprophetpunk wrote:
Things about skinning bendy.

1) Even if you want to skin bendy with a pattern or dual color, it won't work, well, technically it will work, but if you load up info_character_player.mdl in the model viewer, and change the viemode to UV Layout, It will show that bendy's UVs are overlapping each other which will cause in a incorrect output of your skin.
2) Bendy's material can be skinned, you have to hex the current portal2_dlc2.vpk or override the current vpk.
3)And for the record, it's called vmt and vtf, not vmf.

Posted May 13, 2012
Replied 2 hours later

spongylover123 wrote:
Lostprophetpunk wrote:

Things about skinning bendy.

1) Even if you want to skin bendy with a pattern or dual color, it won't work, well, technically it will work, but if you load up info_character_player.mdl in the model viewer, and change the viemode to UV Layout, It will show that bendy's UVs are overlapping each other which will cause in a incorrect output of your skin.
2) Bendy's material can be skinned, you have to hex the current portal2_dlc2.vpk or override the current vpk.
3)And for the record, it's called vmt and vtf, not vmf.

So how would I go about hexing the .vpk?

Also, the .vmf was a typo I didn't realise was there.

Posted May 13, 2012
Replied 56 minutes later

Lostprophetpunk wrote:
spongylover123 wrote:

So how would I go about hexing the .vpk?

Also, the .vmf was a typo I didn't realise was there.

Adding extra vmt parameters to the selected text.
Bendy right there with orange gel, plastered all over him.

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Posted May 13, 2012
Replied 1 hour later
The lab boys just informed me that you shouldn't get covered in propulsion gel.
Posted May 13, 2012
Replied 2 hours later

lpfreaky90 wrote:
The lab boys just informed me that you shouldn't get covered in propulsion gel.

Hahahaha. Imagine the slapstick humour....

Posted May 15, 2012
Replied 1 day later
I am still someone confused by this. As I haven't modded for a while =/
Posted May 15, 2012
Replied 14 hours later
If you don't want to hex the vpk, you can try extracting and rebuilding it with vpk.exe in your portal2/bin folder, more messy but less confusing.
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Posted Aug 06, 2012
Replied 2 months later
Dw.