I tried to port skybox textures from CSS level cs_militia (called "militia_hdr") and use it in Portal 2. Copied all the textures with GFCscape and put them in the Portal 2 skybox folder. Set default skybox texture to use in the map properties, made a test map and launched.
Sky works correctly (with the light_environment) but every time you look at it (skybox textures) all the level disappears and you can only see the sky around you. Once you look away it changes back.
Has anyone encountered this and knows a possible solution?
Thanks!
