Slight problem with adding/changing turret lines
"wave" "npc/turret_floor/turret_active_2.wav"
//"wave" "npc/turret_floor/turret_active_3.wav"
So of course I un-commented them to see if it would get the sounds to play in-game. It didn't. Every time I'd start up a map with turrets in it, the map would load for a few seconds, and then crash to the main menu with the console up. Does anyone have an idea as to why Valve commented out these particular lines, or how changing the file (a copy of the original, don't worry) can cause the map to crash?
On the other hand, I added in all of the alternate lines contained in the "root/sound/npc/turret" folder to their respective sections in (my copy of) the "npc_sounds_turret" script without any problems. Hearing the turrets yell, "glorious freedom!" when they're launched off a faith plate never gets old! 
Comedyninja wrote:
On the other hand, I added in all of the alternate lines contained in the "root/sound/npc/turret" folder to their respective sections in (my copy of) the "npc_sounds_turret" script without any problems. Hearing the turrets yell, "glorious freedom!" when they're launched off a faith plate never gets old!
that sounds cool but no matter how hard i try i cant find root/sound/npc/turret could you help?
anyway, on your problem, is there any errors in the console? maybe they are broken/corrupted sound files?
Other than that, I dunno, except maybe broken code that prevents that particular sound from loading properly.
@nathan You use the program GCFScape (http://nemesis.thewavelength.net/index.php?p=26) to open the pak01_dir file found in the "portal2/portal2" folder. The root of that file is the "root/" in the file path I talked about. Does that answer your question?
NOTE: If you're going to mess with any script files, the first thing to do is as soon as you open the file, immediately save the file under a different name, like "npc_sounds_turret_original" and then edit the file. Once you're done, save it under the name the original file had, so "npc_sounds_turret". You MUST keep a copy of the original file so that if you mess up your custom one, you have something to go back to!
currently im uncommenting the lines in npc_sounds_turret_portal to see what they do
EDIT: i was able to un-comment the lines, i can load maps with turrets just fine, but so far i havnt heard any new sounds.....