Solid object... not solid?

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ShawnStovall
12 Posts
Posted Feb 28, 2008
I am creating an incinerator and the problem is that the incinerator model is not solid in the game. I can not touch, walk on, or physically interact with it at all. Any help would be appreciated, thanks.
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Aldéz
221 Posts
Posted Feb 28, 2008
Replied 1 hour later
The incinerator model doesn't have a collision model. You have to create func_detail brushes with the tools/toolsinvisible texture on them, and place them where you want the incinerator to be solid. Or you can download my prefabs.
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rellikpd
1,053 Posts
Posted Feb 28, 2008
Replied 6 hours later

Ald?z wrote:
Or you can download my prefabs.

Commercialism FTMFW!!!!

nah seriously though. thanks for the prefabs

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ShawnStovall
12 Posts
Posted Feb 28, 2008
Replied 1 hour later
Thanks. And hi, btw.
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ShawnStovall
12 Posts
Posted Feb 28, 2008
Replied 48 minutes later
Is it possible to build a collision model out of the original incinerator model itself? If so, how would I go about doing this?
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msleeper
4,095 Posts
Member
Posted Feb 28, 2008
Replied 1 hour later
You'd have to decompile the model and then load it into your favorite modeling program. You might be able to just use the actual model as the collision model but that is a TERRIBLE FUCKING IDEA since collision models should be farily simplistic.
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ShawnStovall
12 Posts
Posted Feb 28, 2008
Replied 4 minutes later
Well, I'm new at this, I'm still learning.
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ShawnStovall
12 Posts
Posted Feb 28, 2008
Replied 4 minutes later
How can I get the collision entities of the doors(prop_dynamic in this case?)to animate with the opening and closing of the doors?

Thanks.

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Aldéz
221 Posts
Posted Feb 28, 2008
Replied 4 hours later
Are you still talking about the incinerator? Add an OnAnimation output for the model and trigger a func_brush via the input Disable. Or make some other entity trigger the func_brush.