[SOLVED] Compiler crash during VRAD
I'm working on my current map:
Just added a new intro area, before an escape into a bts area. I've only ran into problems after adding this new area, and whilst it's no problem to remove it and make something else, I'd really like to play around with what I've got. So here's my problem...
BSP and a full VIS runn fine. My problem is around 10 or 15 minutes into VRAD, progress is around 99% (mem usage 1.6GB) then VRAD crashes with no error printed in the compile log:
materialPath: d:\steam\steamapps\common\portal 2\portal2\materials
Loading D:\Steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/moth03_beta2/metal/blendblackfloormetal_dirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 308 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (482109 bytes)
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 599.94, -1816.00)
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 727.94, -1816.00)
Static prop models/props_lab/glass_lightcover.mdl outside the map (-279.02, 1591.94, -2480.00)
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 471.94, -1816.00)
Static prop models/props_bts/handrail_128.mdl outside the map (-334.75, -951.50, -2385.75)
Static prop models/props_bts/light_cage001a.mdl outside the map (554.00, 61.00, -2863.82)
Static prop models/props_underground/truss_32_128.mdl outside the map (222.00, -1362.00, -4616.00)
Static prop models/props_underground/truss_32_256.mdl outside the map (859.46, -1896.00, -2418.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2641 texinfos to 1560
Reduced 126 texdatas to 113 (4408 bytes to 4002)
Writing D:\Steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
13 seconds elapsed
4 threads
reading d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
reading d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.prt
2519 portalclusters
7817 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 337596 visible clusters (0.00%)
Total clusters visible: 2607385
Average clusters visible: 1035
Building PAS...
Average clusters audible: 2109
visdatasize:1341802 compressed from 1612160
writing d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
4 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
13153 faces
4 degenerate faces
6549138 square feet [943075840.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
13149 patches before subdivision
538839 patches after subdivision
116 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
materialPath: d:\steam\steamapps\common\portal 2\portal2\materials
Loading D:\Steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/moth03_beta2/metal/blendblackfloormetal_dirt02_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 308 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (481929 bytes)
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 599.94, -1816.00)
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 727.94, -1816.00)
Static prop models/props_lab/glass_lightcover.mdl outside the map (-279.02, 1591.94, -2480.00)
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 471.94, -1816.00)
Static prop models/props_bts/handrail_128.mdl outside the map (-334.75, -951.50, -2385.75)
Static prop models/props_bts/light_cage001a.mdl outside the map (554.00, 61.00, -2863.82)
Static prop models/props_underground/truss_32_128.mdl outside the map (222.00, -1362.00, -4616.00)
Static prop models/props_underground/truss_32_256.mdl outside the map (859.46, -1896.00, -2418.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2636 texinfos to 1556
Reduced 125 texdatas to 112 (4392 bytes to 3986)
Writing D:\Steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
13 seconds elapsed
4 threads
reading d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
reading d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.prt
2521 portalclusters
7820 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 338695 visible clusters (0.00%)
Total clusters visible: 2608128
Average clusters visible: 1034
Building PAS...
Average clusters audible: 2111
visdatasize:1339691 compressed from 1613440
writing d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
4 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\portal 2\portal2\maps\moth03_beta2.bsp
13155 faces
4 degenerate faces
6545173 square feet [942504960.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
13151 patches before subdivision
538581 patches after subdivision
116 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...
Download the VMF here: http://www.mothdesigns.co.uk/UPLOADS/moth03_beta2_vmf.zip
There are many geniuses here, and I remain confident of solving this problem 
Thanks very much
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 727.94, -1816.00)
Static prop models/props_lab/glass_lightcover.mdl outside the map (-279.02, 1591.94, -2480.00)
Static prop models/props_backstage/triple_wallpipe_straight_c.mdl outside the map (-543.02, 471.94, -1816.00)
Static prop models/props_bts/handrail_128.mdl outside the map (-334.75, -951.50, -2385.75)
Static prop models/props_bts/light_cage001a.mdl outside the map (554.00, 61.00, -2863.82)
Static prop models/props_underground/truss_32_128.mdl outside the map (222.00, -1362.00, -4616.00)
Static prop models/props_underground/truss_32_256.mdl outside the map (859.46, -1896.00, -2418.00)
There are props in your map that are outside of the map.
Go to those coordinates and fix it (place a nodrawbox where the props are outside if they need to be placed there OR move the props inside of the map.