[SOLVED] Confusing compile log - need help!

Avatar
Moth
225 Posts
Posted Oct 08, 2011
BSPs finding some errors, but printing no candidate brush numbers, and reporting entities outside the void which don't exist:

Quote:
Entity func_portal_bumper (-3088.00 -5696.00 -576.00) leaked!

(Went to coords in hammer and there's NOTHING THERE!


materialPath: c:\games\steam\steamapps\common\portal 2\portal2\materials
Loading C:\Games\Steam\steamapps\common\portal 2\portal2\maps\moth_bts01.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-3088.00 -5696.00 -576.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 8704.0 -2016.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 8704.0 -2016.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 9216.0 -2016.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 7680.0 -2016.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 7680.0 -2016.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 6656.0 -2016.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 6656.0 -2016.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 5632.0 -2016.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 194 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (247062 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1200 texinfos to 717
Reduced 85 texdatas to 76 (2764 bytes to 2482)
Writing C:\Games\Steam\steamapps\common\portal 2\portal2\maps\moth_bts01.bsp
9 seconds elapsed



4 threads
reading c:\games\steam\steamapps\common\portal 2\portal2\maps\moth_bts01.bsp
reading c:\games\steam\steamapps\common\portal 2\portal2\maps\moth_bts01.prt
LoadPortals: couldn't read c:\games\steam\steamapps\common\portal 2\portal2\maps\moth_bts01.prt

I may be missing something obvious because I'm tired.

VMF is here:
http://www.mothdesigns.co.uk/citruz/wp-content/uploads/dlg-client-upload/1/438418692-moth_bts01_b2.zip

LIN here:
http://www.mothdesigns.co.uk/citruz/wp-content/uploads/dlg-client-upload/1/574170106-moth_bts01_b2_lin.rar

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Avatar
spongylover123
944 Posts
Posted Oct 08, 2011
Replied 3 minutes later
Technically, your portal bumper is an entity, so it must be somewhere else, just go to load pointfile in the maps menu
Avatar
Moth
225 Posts
Posted Oct 08, 2011
Replied 1 minutes later
Loading the pointfile reveals the red line, but both ends point to nothing. That's what's confusing.
Avatar
spongylover123
944 Posts
Posted Oct 08, 2011
Replied 1 minutes later
Have you tried going to coordinates command, to the entity then finding the red line? Or you could try deleting the entity to see if it works. Also, do you have translucent brushes?
Avatar
Moth
225 Posts
Posted Oct 08, 2011
Replied 1 minutes later
Yes, I've gone to the coordinates, and there is just void. No entities there. I'm uploading my LIN file and updating the first post.
Avatar
spongylover123
944 Posts
Posted Oct 08, 2011
Replied 2 minutes later
Try to delete the bumper
Avatar
Moth
225 Posts
Posted Oct 08, 2011
Replied 2 minutes later
I don't think you understand. I can't delete the bumper because I'm unable to locate it. Visiting the coords from the compile log shows no entity at those coordinates. The brush doesn't have a reported number. The map shouldn't have any portal bumper sin it, as I haven't ever added any.
Avatar
ChickenMobile
2,460 Posts
Posted Oct 08, 2011
Replied 3 minutes later
Open up the .vmf in a notepad (if your map isn't humongous) and search for -3088.00 -5696.00 -576.00. If before it is "Origin", then your portal bumper's origin is outside the map. Using helpers, move it's origin back inside the map.
Avatar
Skotty
671 Posts
Posted Oct 08, 2011
Replied 1 minutes later
The pointfile never starts or ends diretly at the leak. They just go through it on the way!
Just follow it.
Avatar
Moth
225 Posts
Posted Oct 08, 2011
Replied 4 minutes later
Using Notepad++ :

Quote:
Cannot find "-3088.00 -5696.00 -576.00"

:-p

Avatar
iWork925
1,080 Posts
Posted Oct 08, 2011
Replied 6 minutes later
Map > Entity report... ?
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Moth
225 Posts
Posted Oct 08, 2011
Replied 15 minutes later
Aah! that did it. Didn't know about this tool. Thank you.