{SOLVED} Importing new models
After you have the smd you will have to write a qc file.
I use notepad++ for this, but really anything will do.
Then you can compile the qc file to the required files for the engine.
For this I use GUIStudioMDL.
This is the help I can give at the moment, I'll see if i can find time in the not-so-distant future to elaborate a bit more, using a video or something 
Building binary model files...
Working on "SMD.qc"
ERROR: c:\users\????\desktop\SMD.qc(6): - could not load file 'moddel.smd'
ERROR: Aborted Processing on 'moddel\moddel.mdl'
I have no idea what i'm doing wrong 
Yes and no its kinda but not fully uh erm let me show you
$modelname "Steave\Steave.mdl"
$scale 1.00
$staticprop
$cdmaterials "models\Steave"
$body "Body" "Steave.smd"
$sequence seq-name "Steave.smd" loop fps 30 ACT_IDLE 1
$surfaceprop "metal"
$collisionmodel "Steave.smd" {
$concave
$mass 100.000
}
===================================================
If you could post your full QC and error log without name mangling (id est without changing the names of files and animations and such), that would help.
About the texture, make sure your VMT is correct and has the name of the texture you applied to the model.
Skotty wrote:
Did you exported it correctly?
I'm not sure this is my first time using the export, and I really have no idea what i'm doing.
Also do I have to export it in a specific way in order to make it a ragdoll??
CamBen wrote:
Milkshape3d is far superior.
In my mind, Milkshape is horrible. But whatever it is, it doesn't help him!
Axon9000 wrote:
```
$modelname "Steave\Steave.mdl"
$scale 1.00
$staticprop
$cdmaterials "models\Steave"$body "Body" "Steave.smd"
$sequence seq-name "Steave.smd" loop fps 30 ACT_IDLE 1
$surfaceprop "metal"
$collisionmodel "Steave.smd" {
$concave
$mass 100.000
}```
To create a ragdoll, remove "$staticprop" and use "$collisionjoints" instead of "$collisionmodel".
You probably also need to create a separate mesh for the collision model. (That page also has some information on ragdolls.)
I don't have any experience with ragdolls in particular, but I do use Blender for making simple static and animated props. If you suspect there's a problem with your Blender model or the way it's exported, send me the .blend file and I'll have a look.
(Just reply here with an attachment, or PM it.)
$scale does

so if you want to make it 5 times bigger; use $scale 5;
Lpfreaky90 wrote:
the mass doesnt change the size of the model;
$scale does
Oh Lol I'm stupid...