[SOLVED] Make the clip active after an input
Posted Mar 17, 2014
Is there any way to make the player clip and func_clip_vphysics active after running an input? (I'm using trigger_once on my map.) So the clip didn't work when the player is not passing the trigger yet.
I can set the func_clip_vphysics to disable and make it enable after OnTrigger in trigger_once running, but how about the player clip?
I can set the func_clip_vphysics to disable and make it enable after OnTrigger in trigger_once running, but how about the player clip?
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Posted Mar 17, 2014
Replied
29 minutes
later
Make it a func_brush.