(Solved) My Elevator Refuses to Move
Posted Nov 03, 2011
I've been working on this for several hours, and I don't understand what's wrong. As far as I can tell, all the logic is firing, the names are correct; the damn tracktrain just doesn't seem to want to move. Any help would be greatly appreciated, I'm at the end of my rope on this one.
Registered users don’t see ads!
Register now!
Posted Nov 03, 2011
Replied
43 minutes
later
Is this a Portal elevator or a Portal 2 elevator? If it is for P2 then you don't have to make it yourself as there are several elevator instances available. You can just modify them to suit your needs.
Posted Nov 03, 2011
Replied
37 minutes
later
Yes, it's Portal 2. I'm trying to modify one of the instances, with no luck.
Posted Nov 04, 2011
Replied
43 minutes
later
I have solved the problem by using the fixup name override on the path_track entities. Not sure why the fixed up names make them broken, but they do.
Posted Nov 05, 2011
Replied
1 day
later
Why were you trying to modify the instance? The elevator instances are usable as they are. Plus, it is usually just easier to make the elevator from scratch if you need one that doesn't exist.
Posted Nov 05, 2011
Replied
3 minutes
later
protoborg wrote:
Why were you trying to modify the instance? The elevator instances are usable as they are. Plus, it is usually just easier to make the elevator from scratch if you need one that doesn't exist.
The person modifying the instance, made a custom elevator, some elevators are overused, besides Valve uses custom elevators in their maps. (destroyed maps). I recommend modifying the base, not the logic.
Registered users don’t see ads!
Register now!
Posted Nov 05, 2011
Replied
3 hours
later
The Valve instances aren't aligned quite right and lack some brushes to stop portal particles. Plus I want some extra animation of the arrival elevator leaving. I ran into some other issues with a bouncy/sticky floor, but I fixed that by changing the speed of the elevator slightly.