[Solved] Reversing animations?
My Output: OnTrigger
Target Entity: thrust_arm_0101
Target Input: SetAnimation
Parameter: trustflings_platfor_b01
and
My Output: OnTrigger
Target Entity: thrust_arm_0101
Target Input: SetDefaultAnimation
Parameter: trustflings_platfor_b01_idleend
This is for the same arm. How do I get it back in?
TeamSpen210 wrote:
Set "hold animation" to yes on the prop_dynamic and delete the setDefaultAnimation output. Put the animation name (trustflings_platfor_b01) into the Default animation keyvalue on the prop_dynamic. Now you can send inputs of SetPlaybackRate with a parameter of 1 or -1 to play the animation forwards or backwards. You'd probably want to SetPlaybackRate -1 in the logic_auto before you trigger SetParentAttachmentMaintainOffset.
Thank you, now it works! Although, in Hammer the arm's animation keeps repeating. Ingame it works so I'm satisfied. It's just that it's kind of ennoying to see a arm in the Hammer editor moving all the time.
Although it often turns them back on for no reason.
HMW wrote:
If you go into Tools => Options => 3D views, there's a setting to turn animations off in Hammer.
Although it often turns them back on for no reason.
Thanks, seems to be working!