[Solved]1.How to make grates?An exact grates,not glass with a hole.
[Solved]2.Is there a way to combine entity's properties like,a breakable func_door?
[Solved]3.How to reply others in this forum?Simply by clicking "Quote"?
4.I've been using env_smokestack in hammer lately for creating smokes in portal 2.I notice that func_smokevolume and func_dustmotes etc. have issues in portal 2 cuz they emit white particles while started.For env_smokestack,it appears normally but there seems to be an issue about delaying.
Here's the problem:
In a trigger_once,or a func_instance about a pedestal button,I set the output correctly with the env_smokestack,with
"After a delay in 0.00" -->no delay.But the smoke always seems to emit a bit late.(Note:the smoke is always started
behind me).I pressed the button,after a few seconds I should be seeing a lot of smoke behind me.But it always
seems to be just starting.The smokes just start emitting after I look back,at the smoke.How to do with this?I want to create a scene where the player press the button,and look back,and find a lot of smoke already there.
5.I want to kill the player after an event wherever the player is.I've thought about using a trigger_hurt covering the whole map but will it be too expensive?Is there a sweet way to cause player's death?
