sound cant create mixer.

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tile
380 Posts
Posted Apr 16, 2015
well im doing something alittle different. using the dlc3 method; i replaced every single announcer voice line with my own terrible voice acting just for the heck of it. problem is; all that effort is wasted because it cant create a mixer. every single file is mono 44100khz 16 bit and it still doesnt work. i've tried updating the audio cache and even rebuilding it. i cant figure out whats wrong, unless it simply doesnt work in dlc3.
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tile
380 Posts
Posted Apr 22, 2015
Replied 6 days later
been nearly a week and nobody has replied yet?
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Arachnaphob
412 Posts
Posted Apr 22, 2015
Replied 1 hour later
I've had this issue before but forget how I solved it. What file type is it?
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tile
380 Posts
Posted Apr 23, 2015
Replied 1 hour later
.wav files. I found that they work in maps that use ambient generic to play the lines, just not the vcd that the main game uses. (for example, in the map pack "into the multiverse" i was pleasently surprised to hear my voice instead of the announcer, lol)
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Gemarakup
1,183 Posts
Posted Apr 23, 2015
Replied 13 hours later
Try renaming your sound file to something with one word. (Don't use "name_name_name". Don't use "name name name" Use one name).
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josepezdj
2,386 Posts
Posted Apr 23, 2015
Replied 40 minutes later
Or try re-creating the ambient_generic, if that's what you're using, sometimes that fixes up the mixer error.
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CamBen
973 Posts
Posted Apr 23, 2015
Replied 4 hours later
Maybe try copying the contents of your wave into a base game working portal 2 sound and using that
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tile
380 Posts
Posted Apr 24, 2015
Replied 15 hours later
That would be great if I was mapping. But I'm not. If you read my op carefully, you'll know I replaced the dufault portal 2 announcer lines with my voice. When I play valve maps it does not work. Sp_a1_intro1 for example.
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Gemarakup
1,183 Posts
Posted Apr 24, 2015
Replied 24 minutes later
OK, did you archive a new pak01_dir.vpk? Just asking even though you most likely did, because otherwise I don't know.
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tile
380 Posts
Posted Apr 24, 2015
Replied 3 hours later
I used the dlc3 folder. Of course I made a new pak01_Dir.vpk.

Is anyone reading the op?

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CamBen
973 Posts
Posted Apr 24, 2015
Replied 8 hours later
Yes I did and so that's why I suggested my idea it's worked for me in the past for similar issues
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tile
380 Posts
Posted Apr 25, 2015
Replied 11 hours later

CamBen wrote:
Yes I did and so that's why I suggested my idea it's worked for me in the past for similar issues

but you were suggesting to do exactly what my op said i did... :/

i literally have replaced the sounds! they are the same names in the same folder in pak01_dir as the original announcer lines!

EDIT: oh i think i understand what you meant; opening the p2 voice lines and pasting my stuff in from my non-working files then saving. thats a LOT of work. i didnt just replace a few lines; i literally replaced every announcer voice line there is. (accept coop and unused lines)

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CamBen
973 Posts
Posted Apr 25, 2015
Replied 4 hours later
Try it with just one of the lines then. No point in wasting time with all of them if it won't work, but it has worked in the past for similar sound issues for me
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tile
380 Posts
Posted Apr 25, 2015
Replied 5 hours later
Good idea, didn't think of just doing one as a test
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Fracture
797 Posts
Posted May 01, 2015
Replied 6 days later
did i just hear someone say they heard their own voice in my mappack?
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tile
380 Posts
Posted May 02, 2015
Replied 22 hours later

Fracture wrote:
did i just hear someone say they heard their own voice in my mappack?

yes. lol