well im doing something alittle different. using the dlc3 method; i replaced every single announcer voice line with my own terrible voice acting just for the heck of it. problem is; all that effort is wasted because it cant create a mixer. every single file is mono 44100khz 16 bit and it still doesnt work. i've tried updating the audio cache and even rebuilding it. i cant figure out whats wrong, unless it simply doesnt work in dlc3.
sound cant create mixer.
Posted Apr 16, 2015
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Posted Apr 22, 2015
Replied
6 days
later
been nearly a week and nobody has replied yet?
Posted Apr 22, 2015
Replied
1 hour
later
I've had this issue before but forget how I solved it. What file type is it?
Posted Apr 23, 2015
Replied
1 hour
later
.wav files. I found that they work in maps that use ambient generic to play the lines, just not the vcd that the main game uses. (for example, in the map pack "into the multiverse" i was pleasently surprised to hear my voice instead of the announcer, lol)
Posted Apr 23, 2015
Replied
13 hours
later
Try renaming your sound file to something with one word. (Don't use "name_name_name". Don't use "name name name" Use one name).
Posted Apr 23, 2015
Replied
40 minutes
later
Or try re-creating the ambient_generic, if that's what you're using, sometimes that fixes up the mixer error.
Posted Apr 23, 2015
Replied
4 hours
later
Maybe try copying the contents of your wave into a base game working portal 2 sound and using that
Posted Apr 24, 2015
Replied
15 hours
later
That would be great if I was mapping. But I'm not. If you read my op carefully, you'll know I replaced the dufault portal 2 announcer lines with my voice. When I play valve maps it does not work. Sp_a1_intro1 for example.
Posted Apr 24, 2015
Replied
24 minutes
later
OK, did you archive a new pak01_dir.vpk? Just asking even though you most likely did, because otherwise I don't know.
Posted Apr 24, 2015
Replied
3 hours
later
I used the dlc3 folder. Of course I made a new pak01_Dir.vpk.
Is anyone reading the op?
Posted Apr 24, 2015
Replied
8 hours
later
Yes I did and so that's why I suggested my idea it's worked for me in the past for similar issues
Posted Apr 25, 2015
Replied
11 hours
later
CamBen wrote:
Yes I did and so that's why I suggested my idea it's worked for me in the past for similar issues
but you were suggesting to do exactly what my op said i did... :/
i literally have replaced the sounds! they are the same names in the same folder in pak01_dir as the original announcer lines!
EDIT: oh i think i understand what you meant; opening the p2 voice lines and pasting my stuff in from my non-working files then saving. thats a LOT of work. i didnt just replace a few lines; i literally replaced every announcer voice line there is. (accept coop and unused lines)
Posted Apr 25, 2015
Replied
4 hours
later
Try it with just one of the lines then. No point in wasting time with all of them if it won't work, but it has worked in the past for similar sound issues for me
Posted Apr 25, 2015
Replied
5 hours
later
Good idea, didn't think of just doing one as a test
Posted May 01, 2015
Replied
6 days
later
did i just hear someone say they heard their own voice in my mappack?
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Posted May 02, 2015
Replied
22 hours
later
Fracture wrote:
did i just hear someone say they heard their own voice in my mappack?
yes. lol