Source Film Maker
Catsy wrote:
I had no problem getting the P2 models converted to work in SFM, they're just prohibitively difficult to animate without rigging.
tell me how... NAOW
http://www.reddit.com/r/SFM/comments/w0 ... rk_in_sfm/
What this will not do is make things like prop_button, the item droppers, or any other testing element that is its own entity appear. For those you'd probably have to use a prop_static or prop_dynamic pointed to their world models.
. Now to pose Atlas muhahah.
Catsy wrote:
The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?
Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).
Save the code as filename.py and place it in your Steam\steamapps\common\SourceFilmmaker\game\platform\scripts\sfm\animset folder. Then just load the script in SFM. ![]()
Catsy wrote:
EDIT: Okay, got it. Only had a few minutes to play with it, but... am I missing something or is there no rig for shoulder movement?
Indeed, the shoulders part is missing. That's because the model doesn't have a fourth spine dag, so using three spine bones wouldn't work properly. I guess the only wait to fix it is by creating a bone, but I don't have the proper tools.
http://puu.sh/J73M
To the left, you see Scout's bip_spine_3. Look at how it is close to the neck and connects to the clavicles and neck very closely. Now, on the right, you can see Chell's ValveBiped.Bip01_Spine2, which is longer and lower than Scout's ones.
lucasberti wrote:
Catsy wrote:The real obstacle that I'm finding right now is the lack of rigging for the Chell player model. I don't suppose anyone happens to have an IK rig for Chell lying around, or the ability and will to create one?
Use this model with my script. I just created it and I would appreciate if someone can test it properly (seems to be working fine here).
Save the code as filename.py and place it in your Steam\steamapps\common\SourceFilmmaker\game\platform\scripts\sfm\animset folder. Then just load the script in SFM.
Thanks!
I'm really new to any sort of 3D animation. Do you have a DMX file I can use for animation? I just want to test it. I also have Maya and motion builder, but I don't know how to use those.
EDIT: Is the rig different from the skeleton? Without the script I can see the bones and joints. With the script loaded I only see the spine and control points. It also seems like you can't stretch the model because of some constraints.
Video #1 - Rock, Paper, Scissors
Video #2 - Spy's Hidden Talent
Video #1 - Scout's leisure time
I am wanting to do some Portal 2 stuff, but need to import the models and do the rigs.