[SP] Banzai !!!

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greykarel
225 Posts
Posted Mar 17, 2013
Despite the name of the map no ninja skills are required. But there's a couple of moments when you should shout out "Banzai !" and jump towards your fate.

This map provides you to have fun solving three different tasks:
- Main puzzle in regular chambers.
- Behind The Scene (BTS) area Easter Egg. Find your way to Easter Egg observation room.
- Side quest BTS Alternative solution. Find and get in the BTS area something that will help you to solve main puzzle in an easier way.

In this map I've introduced new custom power field that only destroys cubes not affecting set portals when player cross it.

IMPORTANT.
To have the fog in regular chamber work properly (not apear) when you're playing the BTS part make sure you have your video shaders parametre set to HIGH or VERY HIGH. Besides, with lower settings water looks not so cool too.

KNOWN BUGS.
Gel is known to be buggy thing.
- It may not appear on loading quicksave that is annoying. (Met in early testing)
- It may not turn in funnel cross.

CREDITS.
First of all to Josepezdj. But for him this map wasn't half the thing as it is now. For technical support, beta testing with many ideas to improve the map, custom textures and script.
To PixeledFace for original elevator video.
To Omnicoder for TestChamberSign maker.

Click here to download Banzai !!!

Click here to download Banzai !!!

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quatrus
1,047 Posts
Posted Mar 17, 2013
Replied 9 hours later
Tough map. Got through 1 and 2 now trying to get the cube into chamber 3 area with the funnels...
Edit 1: no, sorry, can't figure it out will have to wait for someone more skilled....
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Shakky
228 Posts
Posted Mar 17, 2013
Replied 56 minutes later
I have a unintended solution which almost works but you seem to have placed a portal bumper which prevents it. It also requires pushing the cube and one pretty ninja jump.

Problems so far:
-The end elevator didn't disconnect me.
-I don't see you disabled saving after getting to the end part. Only reason I see for this would be that I had already done something wrong (pretty likely). If this is the reason disregard this one

So far looking like a pretty cool map. I'll get more indepth tomorrow once I have cleared my buzz and got some sleep.

I really have to go to bed now but I will continue with this tomorrow.

EDIT: You also misspelled community in the easter egg area. Removed some missinformation I had here which was also spoiling a potential solution.

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Lpfreaky90
2,842 Posts
Posted Mar 18, 2013
Replied 1 day later
I was scared of the difficulty of the map, and it's quite hard! Haven't even solved room one yet but found a few bugs that might be interesting to look at:

http://youtu.be/2S2F95M53mM

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josepezdj
2,386 Posts
Posted Mar 19, 2013
Replied 6 hours later
This is kind of offtopic, but... The water bug is reaaaally weird I just watched this morning your video Lp (not completely yet, sry) and I ran to load the map from the workshop, and I recheck that the water is working prefect to me. Check:


(I couldn't make a video since I'm in the process of uploading all the videos for the "No Elements" collection, but I swear that even if I move around I see no glitch at all)

my settings


I used this water in Da-MaSK, and I made a pinky-broken-hearted version of it for "Aperture Valentine -TAC" and both are working good in EVERY shader details setting. What's weirdest is that what it is shown in the video is not a lack of water material (in the case that pakrat didn't embed it properly), but the typical effect you see when your shader details are Medium or Low and your water is not prepared for those settings (I discovered that in the Second Exodus). But I introduced conditionals to the water already.

"GPU<2?$forceenvmap" 1
"GPU<2?$envmap" env_cubemap
"GPU>=2?$reflecttexture" _rt_WaterReflection

I can only think of one possibility after decompiling the map this morning, I've written a pm to Grey about it...

Did anyone else experience the same bug?

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greykarel
225 Posts
Posted Mar 19, 2013
Replied 8 hours later
@Lpfreaky90 Thanks for your video, Ann. I see I have to fix some things here. The water bug is realy wierd. Jose has pointed to me where I was wrong with cubemaps and that might have caused that bug, but it does work ok for me and Jose and I wonder if anyone else have this issue.

As for the elevator video, it's a fake. It is a func_brush with an animated texture. I've converted the original video into .png files then load every second one in VTF Edit and got, as an output, animated .vtf file with about 230 frames and size 19MB (original video is about 7MB). If you interested I will post an instance of elevators later.

I regret the puzzle is too tough for you. I can give you a little hint: can you "shoot" three portals within a second while flinging?

I'd like to see your further trying. It's so funny. Thanks again.

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Lpfreaky90
2,842 Posts
Posted Mar 19, 2013
Replied 2 minutes later
Water issues: In the video you can also see my video settings; the shaders where on very high, maybe I should give high a go later. I don't know...

As for the elevevator: That'd be cool And it looked smooth enough and ~20mb for a video like that should be okay

greykarel wrote:
can you "shoot" three portals within a second while flinging?

I'd like to see your further trying. It's so funny. Thanks again.

sv_cheats 1
host_timescale 0.01
I can now!

I'll be trying more soon

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RogerL
490 Posts
Posted Mar 19, 2013
Replied 44 minutes later

greykarel wrote:
I regret the puzzle is too tough for you. I can give you a little hint: can you "shoot" three portals within a second while flinging?

I thought that would be the solution for the first room. It may not be strictly speaking ninja, but its beyond my capabilities -- I tried about a dozen times and failed (and since quick loads don't preserve gel in funnels, you basically have to start all over again from the beginning, which gets annoying fast). I might try LP's technique.

EDIT: BTW, I didn't have any problems with the water.

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quatrus
1,047 Posts
Posted Mar 19, 2013
Replied 37 minutes later
LP..
Not sure about the hint 'fire 3 portals quickly'. I saw that might be possible, but not for me using my trackball, so I got out of chamber 2: by painting the front part of the permanent bridge then painting an upper bridge above the area of the permanent bridge - then a jump up from the upper bridge to the lower bridge gave enough height to hit the funnel. Never used the faith plate...other than for fun. Then my problems arose in the back room - can't solve...
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Shakky
228 Posts
Posted Mar 19, 2013
Replied 18 minutes later
It seems I did that room the intended way. Honestly the timing isn't that bad but it might take few tries. The placement helpers are good and big which makes it much easier.
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greykarel
225 Posts
Posted Mar 19, 2013
Replied 14 minutes later
@quatrus Ha, man. Realy clever find.
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RogerL
490 Posts
Posted Mar 19, 2013
Replied 5 hours later
Well, I did manage to get the cube on the button to deactivate the laser field and got myself to the exit, but now there seems to be no way to open the exit door. Pretty discouraging to do all that work only to find I did it all wrong. But this whole map has been like that: death after needless death, failed attempt after failed attempt. Everything seems to be meant to punish trying various options or alternatives, which, for me, is one of the joys of Portal. I didn't enjoy this map at all.
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HeadShot
174 Posts
Posted Mar 19, 2013
Replied 2 hours later
Solved it. Clean, but unintended (never used the laser). I'll record a demo tomorrow! Nice map!
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greykarel
225 Posts
Posted Mar 20, 2013
Replied 2 hours later

RogerL wrote:
Well, I did manage to get the cube on the button to deactivate the laser field and got myself to the exit, but now there seems to be no way to open the exit door. Pretty discouraging to do all that work only to find I did it all wrong.

Hey, Roger, you've done it all not in vain. It's intended. Now you should find a way to get the cube back in the funnel when you're near the exit. It's not easier task I must admit. I'm realy sorry you found the map not funny.

EDIT. The map is updated. Fixed some mapping flaws and Quatrus' unintended way for room 1.

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RogerL
490 Posts
Posted Mar 20, 2013
Replied 7 hours later
Hmmm, well maybe I gave up too easily; I'll take a look at the ending some more. But if I have done everything as intended, then I skipped many of the elements in the second room, such as the faith plates -- is that also intended?
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greykarel
225 Posts
Posted Mar 20, 2013
Replied 10 minutes later
@RogerL Can you describe what did you?
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RogerL
490 Posts
Posted Mar 20, 2013
Replied 1 hour later
My solution for the second room involved pushing the cube onto some gel to get it to bounce into the funnel. I then followed it into the funnel, portaled the wall, then moved the funnel to get the cube to land on the button to deactivate the laser field while I rode the funnel to the exit.
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greykarel
225 Posts
Posted Mar 20, 2013
Replied 40 minutes later
I don't quite understand, sorry.
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RogerL
490 Posts
Posted Mar 20, 2013
Replied 8 minutes later
I'll try to put together a video, but it may take some time.
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RogerL
490 Posts
Posted Mar 20, 2013
Replied 58 minutes later
OK, here is how I did the second room; I obviously edited out all the failed attempts:

EDIT: Video removed. Unintended solution blocked.