[SP] Broken World 2
All comments appreciated and please tell me if you find any bugs, exploits or oversights.
Credits; the entrance/exit sign is not the instance in the Hammer library, it's a modified instance of info_sign_sp_clean with a texture produced using "signmake" by Omnicoder community-releases/chamber-sign-maker-t2797.html
Thanks for creating!
http://www.youtube.com/watch?v=P4ugPmYn ... plpp_video
I just watched this video and it seems I did something really stupid in my map.
You'll notice big white unlit textures everywhere, these are all custom textures that haven't been compiled along with the map for some reason.
It's too late for me to fix this now, but I'd really like to not repeat this same mistake in the future. Does anyone know what I did wrong? and is there a guide to setting up textures correctly and writing vmf script.
My theory is that I put the textures in the wrong path.
C:\Program Files (x86)\Steam\steamapps\common\portal 2\platform\materials\narkfestmojo\
&&&
yv6ao9Ccu-s
(Link: http://www.youtube.com/watch?v=yv6ao9Ccu-s)
The frame models don't have physics collisions, please add a clip brush to fix that.
I could walk on the light bridge emitters instead of turning them on. Just as a speedrun route, I was able to through the cube over the fizzler. I'll upload a speedrun or solution video soon. Please do not update until I finish.