Finally some feedback I was expecting. When you decide to make a hard map there are always people that wont like it. Well here is my response even though I doubt you will ever come back and read this.
||-As for the looks I can't really defend it. I like the look but I can see if one doesn't like it and it would have needed alot more refining but I ran out of time. My main focus was in the complex puzzle not the looks.
-As for the red room. There is a solution and there are already plenty of people who have solved it. Also it's impossible to get stuck. I can see the room you "got stuck in" but the portal surface is all the way up to the roof for a reason.
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-The blue room does require moving yourself with the funnel and if that automaticly makes it horrible I guess there is nothing I can do about it. I don't personally see how the goo is a problem as there is only one point where you need to remove yourself from the funnel. The blue room does include one particularly tricky fling that I was sure people like you would whine about but I see you didn't even get that long.
-First of all the green room (which is not the last) requires no use of that glitch. I know how you got that idea as that puzzle is actually largely based on planning ahead. Here again I would have expected people complaining about the moving panel as the portal engine doesn't like moving portals but I see you quit before that part.
My biggest problem with your responce it the fact that you didn't even get half way done with the map. First 3 rooms are just the start of the puzzle and act as ways to solve the middle room. First you should move all 3 cubes from other rooms to the middle which is much harder than it may seem. Then solving the middle itself should give everybody a reasonable challenge. After that there is also an advanced solution which is alot harder than anything before.
I'm sorry that you don't like the map but I would have expected little bit more from a member with that much experience. Your contest map is great and I see it has done pretty well on the PTI charts also. But I wasn't aiming for that kind of map. I always loved maps by marKiu, grayarea, jonatan ect. Maps that took days and days of discussing inside a group of experienced portal players before the solution was found. That feeling of finally finding the right solution after 5 hours of playing is what I most love in portal 2 and I get to feel that pretty rarely. I understand that most of the people will decide to quit after 10 minutes of playing but I somehow hoped that the judges wouldn't be like that being really experienced with the community.
I hope you undestand what I'm getting at but I'm pretty sure this won't change your mind of the map. I know few of the judges will probably like this and it has already caused some of the reaction I hoped. El Farmerino and Xtreger are working on solving it right now but I don't think the solution has been found yet. Until then...
QQ more||