Screenshots:
Screenshots


















A walkthrough is displayed on this page to help you guys complete the map if you're stuck. Video courtesy of KLJF22.
Walkthrough
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More details:
Current Version: 1.1
Theme: Overgrown (start-1, 1-2), Destroyed (1), Reconstructing (2), Destroyed (2-3), Destroyed-Reconstructing-Clean (3), Custom (3-end)
Difficulty: Easy (1), Easy-medium (2), Medium (3)
Estimated playtime: 10-15 minutes
Special thanks to:
Sdather : Playtester
Natsume Kyousuke (aka, my brother) : Playtester, although he didn't complete it
TopHATTWaffle : Water and Waterfall textures
Skotty - Unused signages (dot signages)
Changelog:
v 1.0 - Release
v 1.1 - Fixed missing textures (thanks to KLJF22) and updated thumbnail [Updated on September 1 2013]
Q and A:
Q: How do I download this?
A: Press the green 'Subscribe' button with the plus sign beside it. It'll download to your Portal 2 workshop maps folder. After that, load Portal 2, go to 'Play Community Test Chambers', 'Play Single Player Chambers' and find 'Damnation'. Click it and click play.
Q: How long did you take to make this level?
A: I started to plan for this level at around mid-June 2013. I finally managed to complete it on August 27 2013, and I gave playtesters a day to playtest my map. After it came up all good, I released it on August 28 2013. So you could say I took around 2 and a half months to make this level. Also, I wanted to release this map before my summer camp, which lasted for 3 Days and 2 Nights starting from August 30 2013 to September 1 2013.
Q: How do you make this level?
A: Portal 2 Authoring Tools.
Q: How do you make those waterfalls move? And where do you get those clear water textures?
A: I watched TopHATTWaffle's tutorials on Waterfalls and added it to Portal 2. You can download the waterfall and water textures in his website, http://www.tophattwaffle.com/downloads/
Q: Etymology of the level name?
A: I named it Damnation, because one, I got hooked onto Halo: Combat Evolved during my childhood years, and I wanted to make something special for Portal 2. Two, I wanted to try making a overgrown/reconstructing map. According to Wikipedia, Damnation is the concept of everlasting divine punishment and/or disgrace, especially the punishment for sin as threatened by God. So yeah.
Name derived from Halo: Combat Evolved multiplayer level 'Damnation'. The hydro-processing center at the end of this level is based on the one in Halo: Combat Evolved.
Tell me what you guys think about this map! Good luck and have fun!


The second part of the last puzzle was a bit disappointing, we've all seen the classic relay puzzle and it wasn't very interesting. Overall 5/5 for puzzle design.