[SP] Dilapidation: Part 0
Where it all begins, you awake in the dilapidated facility and must find a way out.
Laser and single portal tests
Thanks to Josepezdj for playtesting
Its exactly one year today since I first used hammer xD Though I didnt start using it a lot till the mapping contest.
KennKong wrote:
This entire series is outstanding work! If Valve hasn't offered you a job yet, I can't imagine what they're looking for.
Thanks glad you are liking it so far
Haha, I wish I could work for valve but they only take the best of the best.
KennKong wrote:
This entire series is outstanding work! If Valve hasn't offered you a job yet, I can't imagine what they're looking for.
This 
Thank you LoneWolf for chosing me to beta-test your maps. It remained a pleassure playing such these amazing series of clever puzzles and awesome detailed chambers. 10/10 from me, mate!
This one could be one of my favourite ones altogether with part 4. It's stunning, outstanding. Lighting is amazing, it makes you really feel the place.
Keeep on mapping!
Cheers!
I got that same sense of dilapidation and shit going on that I haven't felt since my first playthrough. Like there's some kinda leafy green sunny day juuust out of reach, and sunlight pouring through all the cracks with the bird noises and stuff... awesome.
I was really wowed at the quality and level of detail throughout and.. hell, you even managed to do some good 1-portal puzzles. Thanks!
Glad you all liked it, unfortunately the pc problems that almost made me lose this map are getting worse, stupid computer
so I am delayed in being able to work on parts 6 and 7 
The last exit door was great, just when I thought I was done.... Well done, enjoyed it, thanks for creating.
RogerL wrote:
Another excellent map. Puzzles required some thought and the design was very good. I had a few points of confusion that you might not want to have in a map that is supposed to be the first level. It actually took me a long time to get the door to open at the beginning because it opens inward and since I was standing in its way it refused to move. Maybe make it open outwards. I was initially confused by the floor button next to the pedestal button, because if you put a cube on it, nothing seems to happen, and I spent some time looking around trying to find out what it did. And then I couldn't figure out why the button in the room with the laser in the last chamber was needed. But these are relatively inconsequential things. This series has been a lot of fun. Thanks.
The door has to open out because of the rubble on the other side, ahh ok I thought it would be obvious that it unlocks the button next to it, that button in the last room opens the orange portal as well, josepezdj trapped himself in there during testing so I added it.
I will have to say that your maps are kinda hard to solve unintended as they require all the elements to open the final door. I still managed to find one jump you didn't take in to account.
My solution video and the jump can be seen here:
Ad00PDE3bA0
Keep em coming!

(Excuse the pauses, been sneezing my ass off.)
@sicklebrick thanks for breaking everything, kinda figured if you did that bunny hop you could reach the elevator before it came down cause i couldnt be bothered adding all the clipping around it 
This entire series is excellent.
You know, you did not state that any of these maps are "Hard" and in that way more players can complete them - so I see why you might not want to make them hard. But I was wondering if you could make one "Hard" Level for Map 06 (which you indicated you lost but got back a portion of). You know, something that will out-Ninja the original Ninja Warrior, sicklebrick !!
sickle - I actually did that strafe jump at 1:06 instead of using the light bridge . . . if done properly you can really get some good horizontal movement !! You do manage to Ninja Everything - but hey, if you live in Scotland, (especially if in Glasgow) . . . you gotta be ready with the Ninja moves !! (see the U.N report: Scotland - the most violent country in the world:
http://www.martinfrost.ws/htmlfiles/scotland_dangerous.html
Then again - LA and Chicago have to be runners up right behind !!
Heh, yeah, you can also do that bit by jumping from the raised platform into the first orange portal, then activating the second while bouncing up and down between 2 floor portals, and you can run along the window ledge behind the laser to get accross but I like this combined approach
Loved the report too. "Most violent place"... but only if you exlude murder, mugging and rape. Essentially "Scots like to fight when they're drunk". I could've told you that! Hahah.
I'm in Edinburgh anyway :p
Anyhoo, I thought LoneWolf had lost this map and recovered it, but now I can't wait for part 6 
Yea it was this map I almost lost, and I don't think ninja maps are my style, mostly cause then I wouldn't be able to solve my own maps
I am struggling to make the next maps cause of my stupid PC though 
EDIT: Computer hopefully fixed, turns out the moron who installed the processor didnt add any thermal paste
Anyhow part 6 is more just a (hopefully) fun little level rather than difficult, though its a logic nightmare for me, i'll try to make part tricky but there is what the workshop considers hard and what TWP considers hard and I cannot do the latter 
PERFECT difficulty IMO was a Rulin map called "Engineer" - and what an amazing map it was.
I must not leave out Markiu, Chander, "You", Josepezdi, SickleBrick etc etc etc - all of you guys have had some maps that had just the right amount of difficulty.
Here are my Favs:
List 1) Maps I could NOT SOLVE - had to refer to the Video to complete:
sp_bounded_1_0
encode_v1_10 kerplunk_v1_1
SP Cooling Tower pack V1-4 sp_chander_test_06_v5
sp_chander_test_07
sp_chander_test_08_v01
sp_citruz_sepulcros_1-1
sp_devilstower_v1.3
sp_dispersed.bsp
sp_enigma_v1.6
sp_sevengates_v1.3
Star_Oasis_v1
thats_no_moon
triplex_v1_2
List 2 - Maps I solved - which still needs to be updated with a few of the more recent maps:
**
** all of the Mevious ("Devious Mevious") maps, especially "Industrial"
DoubleTake_Zimplen_2_2
FizzlerTrap.7z
Fun With Fizzlers
Madness_1.3.3
nys_release_122
Portal Raider B2
SP_Climbing_Companion_v1c.7z
sp_damagepy_01.bsp
sp_discontinued
sp_engineer-1.3.3
sp_faith_in_goo_a2.1
sp_Laser_Encounters_v1_pack
sp_monoportal
sp_patent_pending (Winner Summer 2011)
sp_quadro_v1.0
sp_superlasertester
sp_TheHardWay_2.3
sp_turing
sp_underground_hustle_V5
**