[SP] Jade's test chamber 02

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Jade2k8
25 Posts
Posted Jun 02, 2012
In this second chamber, i'm introducing the a new type of cube: The explosive cube.

Though it's a fairly easy map it takes some time to beat it and it's meant to be played as an introduction to this new kind of cube.

I want to thank Macgta from http://www.thinking.withportals.com for sharing his stuff and original idea on explosive cube.


Change log

+05/06/12
- Packed missing textures and materials
- Added a player clip brush to avoid some undiserable exploit
- Now objects can be freely rotated with the Portal Device when holding the secondary fire key.

+29/05/12
- First stable release

Click here to download Jade's test chamber 02

Click here to download Jade's test chamber 02

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sicklebrick
876 Posts
Posted Jun 02, 2012
Replied 9 hours later
When I saw the first asplodey cube ticking down I got super excited
The waiting grew a little tiresome on the second half though so I found an alternative route, but it's a great map Thanks!

Dds1tINhxOg

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Jade2k8
25 Posts
Posted Jun 03, 2012
Replied 14 hours later
Thanks for video feedback.

I'll check why do breakable walls doesnt have their proper texture. I'll nerf the first exploit you found...i dont want the player to leave the chamber without doing the laser part. The second exploit, well, i'll leave it be since it's a cool way to achieve the map without blowing everything.

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sicklebrick
876 Posts
Posted Jun 03, 2012
Replied 3 hours later
Hehe, never thought to question the textures; makes 'em nice and visible in the dark
If you're using Pakrat's auto scan, I noticed it sometimes misses .vmt files that link to multiple .vtf's.
Something like $detail1 "sicklebrick/deathfizzler/fizzler_detail" for example.
If you make a .vmt pointing to that file (just a simple one will do) and put that on a hidden brush somewhere, pakrat will find it no problem.