[SP] Lethal Curiosity #1 - Toxic Baths

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NightVoid
3 Posts
Posted May 01, 2013
Test Subject #748920 accidentally found forgotten passage to the old test chambers. Due to unbearable curiosity and the lack of common sense, shining subject decides to discover half-destroyed part of the facility by herself.

Click here to download Lethal Curiosity #1 - Toxic Baths

Click here to download Lethal Curiosity #1 - Toxic Baths

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Shakky
228 Posts
Posted May 01, 2013
Replied 3 hours later
Nice visuals and dangerous situations. My main complaints are the lack of auto saves and the fact that the end door closes automaticly after the laser has been active for few seconds. That second one might be a design choise but I really don't see the point of it.

Also during the initial drop when you are launched towards the angled surface I instinctively jumped which launched me to the door and left me stuck. I had to restart the map and then I realised that you had to go through the window.

Also in the last room you can turn the fire on permanently as it turns on before dealing damage. You have enough time to get out of the funnel before it roasts you.

It was a nice map but I liked your map "No time to think" better. I'm eager to see more from you.

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quatrus
1,047 Posts
Posted May 01, 2013
Replied 1 hour later
Similar to Shakky comments. Possible to get stuck on initial drop, even if leave a portal back in the start room. Took several tries and deaths before figuring out what to do jump into window.
If F6 save before getting on the faith plate - after all the stuff opens up - and then stuck down below, restart takes to faith plate,--> but it is now inactive ??? - needed to restart level...
If run the cube into the funnel to the end the fire stays on.
Spent a lot of time trying to make the apparent complicated multi-component twitch fling which was impossible for me before I jumped off down angle surface edge left onto the upper button platform for lasers - was that quasi-ninja move intended?
Short timer on exit door seemed frustrating but was very clever - took a bit of thought - nice.
Thanks for creating - looking for more.
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sicklebrick
876 Posts
Posted May 01, 2013
Replied 3 hours later
Once I'd realised "this is an unforgiving map", rather than an overisght, I was hooked! There are one or two little rough bits, and the whole thing could do with some optimisation (it appears to be a boxed skybox?) and some bug fixes (exit door would often bug out on me) but I was pretty bummed when it ended so soon.

Looking forward to more of these - something about it being less forgiving feels a bit more legit. I wouldn't like the whole game to be this way, but when the maps look and feel good, it's pretty cool.
(but please, in a map where you can die frequently, no bigass delays for the faith plate next time!)

Cheers

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