[SP] Lore of Aperture

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Dom44
73 Posts
Posted Jun 03, 2012
This mappack contains 4 clean styled maps, which were created in editor and edited and detailed in hammer.

Dom44 - level design, editing and detailing maps
EljanoCZE - level design

We hope you will enjoy playing our mappack! Feedback and video playthroughs are appreciated.

Click here to download Lore of Aperture

Click here to download Lore of Aperture

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quatrus
1,047 Posts
Posted Jun 03, 2012
Replied 8 hours later
maps 1-4 were excellent with good puzzles, the last one was not so great just timing getting through crushers. Enyoyed the map pack - thanks for creating.
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sicklebrick
876 Posts
Posted Jun 03, 2012
Replied 24 minutes later
Really enojyed this, cheers. It started out super easy, and the difficulty ramped up quite nicely.
Great re-use of elements throughout, and I liked the little touches like the cube-holder-funnel in map 3. Map 5 was a bit meh, but nice robust design through. Thanks
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Dom44
73 Posts
Posted Jun 03, 2012
Replied 6 minutes later

quatrus wrote:
maps 1-4 were excellent with good puzzles, the last one was not so great just timing getting through crushers. Enyoyed the map pack - thanks for creating.

Thanks! I'm glad you enjoyed it. Anyway the last map isn't actually meant as a test, it's just a something like ending.

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Dom44
73 Posts
Posted Jun 03, 2012
Replied 16 minutes later

sicklebrick wrote:
Really enojyed this, cheers. It started out super easy, and the difficulty ramped up quite nicely.
Great re-use of elements throughout, and I liked the little touches like the cube-holder-funnel in map 3. Map 5 was a bit meh, but nice robust design through. Thanks

Thank you! As I said, map 5 isn't a test, it's just something like ending.
Yep that cube-holder-funnel was idea of EljanoCZE, glad you liked it.

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UsCobra11
272 Posts
Posted Jun 03, 2012
Replied 1 hour later
Was able to break map 2. Didn't need to enter the entire left hallway.
1. Get the ball from the right side.
2. Get the redirection cube from the right side.
3. Activate the laser, bring the cube to the end room
4. Push up against the door, and wiggle the redirection cube as fast as possible between the 2 catchers
5. Eventually you'll squeeze through the door.
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Dom44
73 Posts
Posted Jun 04, 2012
Replied 8 hours later

UsCobra11 wrote:
Was able to break map 2. Didn't need to enter the entire left hallway.
1. Get the ball from the right side.
2. Get the redirection cube from the right side.
3. Activate the laser, bring the cube to the end room
4. Push up against the door, and wiggle the redirection cube as fast as possible between the 2 catchers
5. Eventually you'll squeeze through the door.

Already made an update and it should be fixed now, anyway in the last room you don't need to do this,you just aim the laser to the portal wall which in the opposite of laser relay, shoot there portal, and second one on second portal wall in that room, and that's it.

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UsCobra11
272 Posts
Posted Jun 06, 2012
Replied 2 days later

Dom44 wrote:
Already made an update and it should be fixed now, anyway in the last room you don't need to do this,you just aim the laser to the portal wall which in the opposite of laser relay, shoot there portal, and second one on second portal wall in that room, and that's it.

So, what's the point of the whole hallway to the left of the entrance?

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Dom44
73 Posts
Posted Jun 07, 2012
Replied 15 hours later

UsCobra11 wrote:
Dom44 wrote:

Already made an update and it should be fixed now, anyway in the last room you don't need to do this,you just aim the laser to the portal wall which in the opposite of laser relay, shoot there portal, and second one on second portal wall in that room, and that's it.

So, what's the point of the whole hallway to the left of the entrance?

Well in that hallway is a gap and inside the gap is button, you will get the cube onto button using funnel, and it deactivates that fizzler on the ceiling, then you will make a fling to ceiling button in the main room, and if you press it deactivates for a few seconds fizzler at the entry to room where is ball dropper, you'll put funnel on the ceiling wall behind the fizzler that is deactivated by button in the gap, go in, and the just redirect the funnel into that ball droper room (to the wall at which is grate), you get there, put funnel above goo, press the button, ball will drop into funnel and ride into start of the funnel (in the main room) and then, you probably know