[SP] Magrathea
This chamber involves: Discouragement Fields, Fizzlers, Hard Light Bridges, Faith Plates
Update:
v1.1 - minor fixes
v1.2 - some more minor changes + fixed unintended solution
v1.3 - steam workshop version




All feedbacks and comments are welcome
Click here to download [SP] Magrathea
Click here to download [SP] Magrathea
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I've been waiting for your release since I watched your pictures at the TWP Map Showcasting Thread...
I'll post my comments hopefully later this evening!
Thanks for mapping
I have a walkthrough video that would help you
But I can't upload it because of bad internet connection
It's actually killing me. I spent 30 minutes looking back and forth between two corners trying to figure it out, my brain is cramping.
baca25 wrote:
lower the white ceiling next to the exit plz, then I can jump on the cube and through the portal and solve this thing.
It isn't necessary. There is another easier solution
It is one of the best detailed and plenty of good taste maps I've played for Portal2 so far. Lighting and shadows are simply impressive! And of course the really creative destruction you've made Panda... I LOVED the wall broken in two in the middle of the toxic slime:

- (btw, you should use some player clips at that crack because I reached that part with the bridge and I could even pass through it "watching" your surrounding external "nodraw" walls)*
But in fact, I loved every bit of destruction in the map; I even tried to reach the upper parts of the broken ceiling (full of player_clips btw) from the bridge and on top of my cube! I liked as well the metal frame structure breaking through the wall at the buttons area...
And finally, the puzzle is just amazing: twisted and clear, and not so easy! Very creative! as the rest of your work! Thanks for mapping!
### 5 out of 5
Here is my playthrough:
@josepezdj Thanks for your playthrough, you passed this chamber as it was originally intended
And I'm pleased that you like it
By the way did you find the secret room?
Thanks for creating. Yeah 5/5
Due to the fact that in my first run I focussed in finding the solution, and after reaching some difficult areas and think that the bridge buttton should be there for a reason and therefore concentrate in solving the puzzle other ways than through any backstage area.... I didn't really stop for finding it.
Anyway I found it just where I thought it would be:




Beautiful! Like the rest of your map. And REEAAAAALLY nice music into that easter egg room btw!
Thanks for mapping.
I'm not sure if its required to solve the testchamber but I feel the launch pad that sends you to the exit should have a larger platform surrounding it, so that you can land on it without immediately getting launched off of it, if only to be able to look around from down there.
My other criticism is that there should be some better notification for the portal-able surfaces on the ceiling next to the exit. There was one point where I even looked up there for a brief second and didn't consider them as portal surfaces until much later when I had been scouring the map for 20 minutes.
Other than that, I truly did enjoy the map and found the puzzle to be quite tricky. I look forward to more of your work
Couple of things: As mentioned: the roof surfaces near exit are unnecessary dark. I did not spot them until I carefully looked for hidden portal surfaces.
Second, there are a couple of "exploits" you may want to remove in the way to get a bridge portal into the area of the buttons. The way I first solved it was by standing on the corner of the small platform near the (turned on) laser fields and the bridge shooting a portal in. Just barely is this angle possible with just some pixels marginal. The second way I solved was by standing in between the fizzler and the laser, switching from one to the other. This is also just barely possible. Both these solutions felt like unintended but I could not know for sure until told otherwise. Of course most people will probably find the much easier and more beautiful intended solution, which for some reason I could not find for a long time.
Anyway, really great map! Would like to see more.

Now going to look for the rest of your maps