EDIT: didn't know about 'upgrade_portalgun' command. used it to get double-portal gun.
[SP] Marginal Error
The first puzzle feels a bit clumsy. I like the idea and the puzzle element is good, but the chamber could have been better constructed and not as clustered. It's hard to explain...
sicklebrick wrote:
Nice little map! It was fun trying to solve it and convince my brain 'this is okay!' when deliberately fizzling stuff or walking through fizzlers! The second puzzle was quite easily recognizable, but it's a pretty fun variation, and took some extra thinking. Fun puzzles, looks good, really enjoyed it, tyLeast portals run:
znfM4Os1Zns
easily done it with 2 now =D
Gig wrote:
Lol completed in 18 seconds: http://www.youtube.com/watch?v=QG4SU9zl ... e=youtu.be
Hah, nice! I never pay any attention to the start elevators >.<
You should make the blue gel dropper solid as I was able to jump through it onto the ledge in my blindrun.
I recorded it also:
gHqYcl7MTC8
I hope you make more maps using this new element. I think it has potential.
HI, thanks, that's a nice idea. I went through the console for getting a portal gun but was not sure which is the command for that. Can you tell me the command for getting the portal gun?
SkyFerret wrote:
amit wrote:Hello,
when I start the map, it starts without the portal gun. Is this supposed to happen? So I'm unable to continue the gameplay any further.The only thing I could suggest is that you set the cheats value to 1, and type in the code for giving portal gun. You could also check file integrity.
amit wrote:
HI, thanks, that's a nice idea. I went through the console for getting a portal gun but was not sure which is the command for that. Can you tell me the command for getting the portal gun?
You'll kick yourself:
give_portalgun
upgrade_portalgun
(upgrade_potatogun)
Aesthetically... the map looks okay. The overall detailing/brushwork looks nice, but the lighting in the level seems off in my opinion. Pretty much all of the lighting in the map is cool/monotone without much variation. But old aperture lighting is generally warmer so that it brings out the different colors/ textures in the level. Also, without fog, the enrichment sphere surrounding the level looked pretty empty. I would add the proper ents for the old aperture setting... it would make the map look a lot better!
Here's the blind playthrough I mentioned above:
vGt9v8CIxFA
I hope this helps ![]()
zivi7 wrote:
I didn't complete it yet but came here to say: Y U NO ADD AUTOSAVES?!I didn't quicksave in order not to lose my progress on grayarea's Ignition.
I have a whole boatload of saved games. On Ignition alone, I saved the game at 8 different places! Here's what you do:- Do a quick save- Go to your SAVE/ folder- Make a copy of quick.sav (you don't need the .tga) and save it as whatever you like- When you want to quick load from that file, go back to the folder and make a copy of the file renamed back to quick.sav
@Idolon: I recorded a blind playthrough of this map, but I'm embarassed to post it because it took me 21 minutes to figure this out. I'll save the files for a few days, so if you really want to see it, just PM me and I'll post it. I enjoyed the flings in this, but I develop a serious case of the stupids whenever blue gel is around.
While this map did demonstrate the new mechanic, I don't think it really showed how it would make a better puzzle. Perhaps that's just my lack of imagination.
Learn to pack your custom materials into your maps. 3/5 from me.
Bu0g1O28t2k
(Link: http://www.youtube.com/watch?v=Bu0g1O28t2k)
Also, thanks for the credit!
I hope to see more of this element in the future. 
