[SP] Marginal Error

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z1c3r
2 Posts
Posted May 05, 2012
Replied 9 minutes later
Having same problem with portalgun - I don't have it at start. Tried give_portalgun command with turned sv_cheats, but this command gives single-portal gun.

EDIT: didn't know about 'upgrade_portalgun' command. used it to get double-portal gun.

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Logic
298 Posts
Posted May 05, 2012
Replied 2 minutes later
I'd like it if you introduced the concept a bit more. I had no idea that the green field didn't remove portals until 5 minutes in.

The first puzzle feels a bit clumsy. I like the idea and the puzzle element is good, but the chamber could have been better constructed and not as clustered. It's hard to explain...

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Gig
21 Posts
Posted May 05, 2012
Replied 1 hour later
Lol completed in 18 seconds: http://www.youtube.com/watch?v=QG4SU9zl ... e=youtu.be
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Gig
21 Posts
Posted May 05, 2012
Replied 1 minutes later

sicklebrick wrote:
Nice little map! It was fun trying to solve it and convince my brain 'this is okay!' when deliberately fizzling stuff or walking through fizzlers! The second puzzle was quite easily recognizable, but it's a pretty fun variation, and took some extra thinking. Fun puzzles, looks good, really enjoyed it, ty

Least portals run:
znfM4Os1Zns

easily done it with 2 now =D

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sicklebrick
876 Posts
Posted May 05, 2012
Replied 31 minutes later

Gig wrote:
Lol completed in 18 seconds: http://www.youtube.com/watch?v=QG4SU9zl ... e=youtu.be

Hah, nice! I never pay any attention to the start elevators >.<

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Shakky
228 Posts
Posted May 05, 2012
Replied 18 minutes later
Nice map! Not too difficult but I liked the new fizzler.

You should make the blue gel dropper solid as I was able to jump through it onto the ledge in my blindrun.

I recorded it also:
gHqYcl7MTC8

I hope you make more maps using this new element. I think it has potential.

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amit
6 Posts
Posted May 06, 2012
Replied 12 hours later

HI, thanks, that's a nice idea. I went through the console for getting a portal gun but was not sure which is the command for that. Can you tell me the command for getting the portal gun?

SkyFerret wrote:
amit wrote:

Hello,
when I start the map, it starts without the portal gun. Is this supposed to happen? So I'm unable to continue the gameplay any further.

The only thing I could suggest is that you set the cheats value to 1, and type in the code for giving portal gun. You could also check file integrity.

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sicklebrick
876 Posts
Posted May 06, 2012
Replied 1 hour later

amit wrote:
HI, thanks, that's a nice idea. I went through the console for getting a portal gun but was not sure which is the command for that. Can you tell me the command for getting the portal gun?

You'll kick yourself:
give_portalgun
upgrade_portalgun
(upgrade_potatogun)

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Another Bad Pun
516 Posts
Posted May 06, 2012
Replied 11 hours later
I like the new fizzler concept. It leaves some room for creative thinking, and lets you experiment with things you wouldn't normally do. However, I broke the second are on my first playthrough. You can see what I did in the video below.

Aesthetically... the map looks okay. The overall detailing/brushwork looks nice, but the lighting in the level seems off in my opinion. Pretty much all of the lighting in the map is cool/monotone without much variation. But old aperture lighting is generally warmer so that it brings out the different colors/ textures in the level. Also, without fog, the enrichment sphere surrounding the level looked pretty empty. I would add the proper ents for the old aperture setting... it would make the map look a lot better!

Here's the blind playthrough I mentioned above:
vGt9v8CIxFA

I hope this helps

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quatrus
1,047 Posts
Posted May 06, 2012
Replied 3 hours later
Clever new mechanic. Nice map and puzzles using it. The last room was a bit tough to determine how to finish - I guess the panel on the wall was a clue but it took me a while to use it....Thanks for creating. 5/5
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KennKong
942 Posts
Posted May 07, 2012
Replied 1 day later

zivi7 wrote:
I didn't complete it yet but came here to say: Y U NO ADD AUTOSAVES?!

I didn't quicksave in order not to lose my progress on grayarea's Ignition.

I have a whole boatload of saved games. On Ignition alone, I saved the game at 8 different places! Here's what you do:- Do a quick save- Go to your SAVE/ folder- Make a copy of quick.sav (you don't need the .tga) and save it as whatever you like- When you want to quick load from that file, go back to the folder and make a copy of the file renamed back to quick.sav
@Idolon: I recorded a blind playthrough of this map, but I'm embarassed to post it because it took me 21 minutes to figure this out. I'll save the files for a few days, so if you really want to see it, just PM me and I'll post it. I enjoyed the flings in this, but I develop a serious case of the stupids whenever blue gel is around.

While this map did demonstrate the new mechanic, I don't think it really showed how it would make a better puzzle. Perhaps that's just my lack of imagination.

Learn to pack your custom materials into your maps. 3/5 from me.

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Djinndrache
1,442 Posts
Posted May 09, 2012
Replied 1 day later
This is not very intuitive.. but once you got it, it's interesting!

Bu0g1O28t2k
(Link: http://www.youtube.com/watch?v=Bu0g1O28t2k)

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FourthReaper
356 Posts
Posted May 09, 2012
Replied 4 hours later
Good map. I think you might want to make the next map a tad wider, seeing as people are throwing the cubes in the Material Detection Grill, and the map might also benefit from fog and music to make it look even better, but overall I really like the map. It wasn't counter-intuitive at all, as I usually fizzle most of my cubes.

Also, thanks for the credit! I hope to see more of this element in the future.