[SP] Numbios Challenge #2

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Antee`
15 Posts
Posted Jun 12, 2013
It is my 2nd map ever for Portal 2. I think it is much more difficult then my first one. Just try it now!

Click here to download Numbios Challenge #2

Click here to download Numbios Challenge #2

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quatrus
1,047 Posts
Posted Jun 12, 2013
Replied 26 minutes later
Hmmmm - Seems to be something wrong, if I catch first cube, put on button and then place a cube on the center which opens the portalable surface to the exit.. then funnel to the exit, it opens...

Never used one of the cube buttons nor the reversed funnel...

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Shakky
228 Posts
Posted Jun 12, 2013
Replied 3 hours later
Map looks great but seems to have some unintended solutions.

JTGBfys_T6w

I'll take another crack at it later.

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Antee`
15 Posts
Posted Jun 13, 2013
Replied 14 hours later
Thanks for your video!

Actually both of your solutions weren't intended - I will fix it right away

[UPDATE]
Now I hope it's fixed (I'm not a bunny jumper, so for me it's hard to say).

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sicklebrick
876 Posts
Posted Jun 13, 2013
Replied 9 hours later
Fun little map
I think shakky got all the good moves, but I had a cube left over, so I'm guessing I got something wrong?
Feels legit though! It's pretty relaxing soaring around that big open room, and I like the way you've done the underlighting too. Cheers

wEJJTv3oFjc

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Shakky
228 Posts
Posted Jun 13, 2013
Replied 29 minutes later
2 more solutions. Sickle beat me to it because I started recording yet another breaking robot extraction video while this was rendering and got stuck doing that. Sickles video shows the cube jump and the bunny hop (which I can't manage) but mine has another solution which doesn't use the orange funnel at all and only uses 2 cubes.

mGkGpKMsEIU

Might need some more fixing.

PS. Sickle. I hate that song.

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sicklebrick
876 Posts
Posted Jun 13, 2013
Replied 2 hours later
Hehe, the 2 cube solution seems pretty obvious now you pointed it out. Then again, I didn't want to leave one behind
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Antee`
15 Posts
Posted Jun 13, 2013
Replied 8 minutes later
Thanks for your movies guys - they are very helpful. I can not believe that I forgot about such obvious short-cut. So now is fixing time

Thanks again!

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El Farmerino
393 Posts
Posted Jun 13, 2013
Replied 44 minutes later

Shakky wrote:
PS. Sickle. I hate that song.

Seconded.

EDIT: Sorry, thought I'd already posted about this map - I played the original version and did exactly the same as quatrus, then pretty much what sicklebrick did on the newer version. Looking forward to playing the finished thing, once all the unintendeds are weeded out.

Aesthetically I really like the look, though I'm not a fan of the repetitive water texture.

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Antee`
15 Posts
Posted Jun 13, 2013
Replied 1 hour later
Problems got fixed
Please - if you find new way to solve this puzzle without cubes standing on 3 buttons - show me how
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quatrus
1,047 Posts
Posted Jun 13, 2013
Replied 8 minutes later
Took another run at your map... Some issues still remain, some of the wall fizzlers don't fizzle the cubes (had to respawn a cube to get it down - or noclip); also the grid on the orange funnel allows cube to pass through. Player can get trapped against the funnel grid if dumb enough to jump down there (duh, yes I did).
Looks like an interesting puzzle, will take another shot later...
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Shakky
228 Posts
Posted Jun 13, 2013
Replied 2 hours later
I'm back again. I don't think I even mentioned how beautiful the map looks.

Well it does look pretty damn sweet.

This time I went for the intended solution and I think I have it:

Gn_J6LdDX1M

It feels pretty legit.

Also as you can see the last cube jump is still possible. You might need to make that rail little bit higher.

4:23 am. Need sleep.

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Antee`
15 Posts
Posted Jun 14, 2013
Replied 8 hours later
@Shakky
You did it exacly like it was intended

@quatrus:

Thanks for your feedback. I fixed problem with fizzlers and cubes passing through grid. I don't know however what do you mean by trapping inside funnel - player can always get out (and yes - killing himself in the process - but it can be predicted before jumping). Did you had the softlock?

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PCdoc
245 Posts
Posted Jun 23, 2013
Replied 9 days later
Very challenging. Took me quite a while to figure out how to get that last cube into the middle and then the over and back move to exit. Loved it !!