[SP] Pneumatic
**prices may vary.
you did not actually contribute to science in any meaningful way, and your results only affect the outcome in a minuscule way.
Changelog
12/8/13-v1.0 Originally uploaded
12/9/13-v1.1- Fixed some indicator lights, added a portal snapper under the gel dispenser to prevent streaking issues
Credits on the workshop page.



http://www.youtube.com/watch?v=DEUxhyzyIuM
The last fling seems very buggy! make sure to check the video!!!
Lpfreaky90 wrote:
I played your map and made a video of me playing it!
http://www.youtube.com/watch?v=DEUxhyzyIuMThe last fling seems very buggy! make sure to check the video!!!
Hmm, you were having a lot of streaking issues- there's a certain key place to put your portal under the dispenser that works, so I'll put a info_placement_helper there. That should actually fix most of the problems you mentioned.
There isn't actually a trigger catapult or trigger push in the final fling, that trigger that you showed at the end of the video is actually a check velocity only that disables a playerclip to prevent unintended solutions. Because of your lack of gel you were not activating it with enough speed, so as I said an info_placement_helper should fix this.
Thank you for the video, I'm glad you liked the design and the puzzle, besides the currently glitchy final fling! I will have it fixed soon, so check back soon and you can finish the puzzle without problems. 
In regards to your fizzler problem - I recognized the inq. fizzler straight away because I've used it before, but you could use a normal fizzler and achieve the same effect, plus people would see it easier.