[SP] Pneumatic

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Dafflewoctor
415 Posts
Posted Dec 08, 2013
Welcome, and thank you for participating in the Enrichment Center activity! We're sure you would like to get started, but we must first go over some of the safety issues. If you experience throbbing head pains, a tick in your left eye, dysfunctional knee twitching syndrome, or death when participating in this Enrichment Center activity, please contact the Aperture Science Super Emergency Super Phone Line at 1800-1800-1801 for your free "I helped the advance of science!" T-shirt.

**prices may vary.

you did not actually contribute to science in any meaningful way, and your results only affect the outcome in a minuscule way.

Changelog

12/8/13-v1.0 Originally uploaded
12/9/13-v1.1- Fixed some indicator lights, added a portal snapper under the gel dispenser to prevent streaking issues

Credits on the workshop page.

Click here to download Pneumatic

Click here to download Pneumatic

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Dafflewoctor
415 Posts
Posted Dec 08, 2013
Replied 1 minutes later



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RogerL
490 Posts
Posted Dec 08, 2013
Replied 2 hours later
I thought this was a nice little one-portal-color puzzle. Maybe about an easy-medium puzzle. I was confused about one thing, though. You use the same colored fizzlers throughout, but they have different properties. The one by the gel dispenser allows a portal through, but not the player; the ones to room two do just the opposite. In my opinion, if a fizzler has different properties, they should have different colors to indicate that.
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Dafflewoctor
415 Posts
Posted Dec 08, 2013
Replied 6 minutes later
@RogerL: I'm sorry, but I'm not quite sure what you mean; the one by the gel dispenser is orange and the other two are yellow.
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RogerL
490 Posts
Posted Dec 08, 2013
Replied 18 minutes later
I couldn't tell the difference. And all of my video settings are as high as they go.
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Dafflewoctor
415 Posts
Posted Dec 08, 2013
Replied 5 minutes later
Send me some screenshots of them; maybe the game is using the same texture for the two fields.
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Lpfreaky90
2,842 Posts
Posted Dec 08, 2013
Replied 1 hour later
I played your map and made a video of me playing it!
http://www.youtube.com/watch?v=DEUxhyzyIuM

The last fling seems very buggy! make sure to check the video!!!

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Dafflewoctor
415 Posts
Posted Dec 08, 2013
Replied 40 minutes later

Lpfreaky90 wrote:
I played your map and made a video of me playing it!
http://www.youtube.com/watch?v=DEUxhyzyIuM

The last fling seems very buggy! make sure to check the video!!!

Hmm, you were having a lot of streaking issues- there's a certain key place to put your portal under the dispenser that works, so I'll put a info_placement_helper there. That should actually fix most of the problems you mentioned.

There isn't actually a trigger catapult or trigger push in the final fling, that trigger that you showed at the end of the video is actually a check velocity only that disables a playerclip to prevent unintended solutions. Because of your lack of gel you were not activating it with enough speed, so as I said an info_placement_helper should fix this.

Thank you for the video, I'm glad you liked the design and the puzzle, besides the currently glitchy final fling! I will have it fixed soon, so check back soon and you can finish the puzzle without problems.

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quatrus
1,047 Posts
Posted Dec 09, 2013
Replied 12 hours later
Nice easy map and use of blocking fields.. I too was surprised when I flew through the upper chamber field as I thought it blocked like the lower one. Nice use of the screen near the upper button to show the effect of button activation...thanks for creating...
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RogerL
490 Posts
Posted Dec 10, 2013
Replied 13 hours later
The difference between the two fizzlers was more apparent when I decreased my brightness level. But I still don't think I would have noticed the difference on a first playthrough. When you are trying to solve a puzzle for the first time, the last thing you care about is the color of the fizzlers. I would still recommend changing the color of one of the fields.
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srs bsnss
552 Posts
Posted Dec 11, 2013
Replied 1 day later
This was a great map - looked nice, played well, no major flaws that I could see. 5/5 from me

In regards to your fizzler problem - I recognized the inq. fizzler straight away because I've used it before, but you could use a normal fizzler and achieve the same effect, plus people would see it easier.