[SP] Pure Intellect²: A Lecture in Reanimation

Avatar
Ultiman9711
118 Posts
Posted Jul 25, 2013
An old map of mine that I recently gave a facelift to. Because it's old, there wasn't much I could do to optimize it, but I tried. So, it's an underground map that has 1 test chamber, lots of exploration, and a not-so-original story twist with an original implementation! All custom content is packed. Also, minor setback is that it doesn't automatically disconnect you because I couldn't be bothered to do another compile (this was intended for the Workshop only) So, welcome. Feedback is appreciated!

File Name: sp_a3_cavedos_v2.rar
File Size: 18.22 MiB
Click here to download Pure Intellect?: A Lecture in Reanimation

Advertisement
Registered users don't see ads! Register now!
Avatar
quatrus
1,047 Posts
Posted Jul 26, 2013
Replied 12 hours later
Nice to walk around an underground area, but not much to do in the map and the end at the dark elevator was a letdown... So much potential... hope to see more maps from you...
Avatar
Ultiman9711
118 Posts
Posted Jul 26, 2013
Replied 1 hour later
May I ask, why was the elevator a letdown? If it's because there was nothing after it, it's because I literally started running out of stuff! But if it's because it doesn't automatically disconnect, wait until I get more feedback before I put that in.
Avatar
HMW
806 Posts
Posted Jul 27, 2013
Replied 20 hours later
Very nice design, although some of the walkways are a bit misaligned and it's somewhat dark in many places. Also, I didn't need the orange gel, I could just put a portal on the wall inside the office.
Avatar
Shakky
228 Posts
Posted Jul 29, 2013
Replied 2 days later
Nice exploring oriented map. The puzzle part was nice and simple and overall the map felt good.

One thing I will have to give a special mention for is player clips and overall map design. I couldn't find any skips or major unintended moves. If you don't know, finding those is kind of my thing. So either I'm getting rusty or the map just doesn't have any.

I had fun. Thanks alot!

Avatar
portal2tenacious
393 Posts
Posted Aug 03, 2013
Replied 5 days later
You aren't getting rusty. He had some good beta-testers
Advertisement
Registered users don't see ads! Register now!
Avatar
amandar
8 Posts
Posted Aug 04, 2013
Replied 20 hours later
Brilliantly done. I enjoyed this thoroughly, everything from the bounce paint puzzle which was much like one of the intro paint puzzles in the actual game to the speed paint leaking from the pipe to be used to reach the lift activators. I explored everything and had a lot of fun doing that. Please make more!