Pt1:
Pt7LL7NxD5s
Pt2:
hcF-YnONjTc
Pt1:
Pt7LL7NxD5s
Pt2:
hcF-YnONjTc
That grate thing is a hard problem to fix. Physics engine just forces stuff through the portals. I would recommend experimenting with thicker grates maybe. Or you might want to just put the grates bit further from the surface and put func_clip_vphysics in the area between them so one can't use that to smuggle cubes.
The best way I've found to block the cubes going the wrong way is just to put some thin regular brushes (not drawn or invisible, etc) in this sorta shape #. If the middle is just slightly smaller than a cube, then light bridges and funnels will have no problem, but it'll keep the wild shakkys out of your garden for the night 
B5 is uploaded . In part 2, in the room before the sphere dropper, i have kind of redesigned the puzzle, probably opened a whole new world of pain. I have fixed the problem you encountered Shakky in part 1, the one where you were giving it nooooooooooooooo with your violent shaking, lol.
Pt1:
3P0grdj_ToE
Pt2:
EG9lcP_6dcg
One more thing I forgot to include in the videos. After you put the two cubes in part 2 to start the orange gel and open the final door. If you accidentally destroy one of them after that there is no way of getting them back without the funnels.
Haggis, those damn ninjas!! 
josepezdj wrote:
Haggis, those damn ninjas!!
Lol, Jose, i know. Wow Shakky, part 2 has been banned by EMI for copyright infringement
I knew i should have left those deathfields in the ceiling in part 1, might just need to move the button back a bit. Nice find about the trigger in part 1, will make it cover the whole of that platform. I find it hard to believe after our conversation through Steam that you are having trouble with beta testers, after seeing what you have done to my map, lol.
Edit. It should be fixed now.




Haggis wrote:
I couldn't see what you meant about the grate texture in room 1.
All in one video this time. Not as much stuff as before.
Shakky wrote:
Were you hoping you wouldn't hear from me again?
Lol, yes, i was hoping, but i had a sneaky suspicion i would hear from you again. Both maps updated to B7, didn't have to make that many changes, thats why i have managed to get both maps updated and uploaded so quickly.