[SP] Rust and Dust

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UsCobra11
272 Posts
Posted May 30, 2012
Test with fun, new, and interesting solutions.

Click here to download [SP] Rust and Dust

Click here to download [SP] Rust and Dust

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j0b0rg
27 Posts
Posted May 30, 2012
Replied 8 hours later
Hi

I get a 404 error for all the versions. Can you fix that yourself?

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UsCobra11
272 Posts
Posted May 30, 2012
Replied 3 hours later

j0b0rg wrote:
I get a 404 error for all the versions. Can you fix that yourself?

Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.

Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.

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j0b0rg
27 Posts
Posted May 30, 2012
Replied 26 minutes later
Maybe you can send it to me meanwhile will send you a pm
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j0b0rg
27 Posts
Posted May 30, 2012
Replied 1 hour later

it's working,

but i'm too stupid i suppose to realise how to fling handle these buttons and why i'm stuck when sliding to the other side.

weird :>

UsCobra11 wrote:
j0b0rg wrote:

I get a 404 error for all the versions. Can you fix that yourself?

Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.

Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.

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UsCobra11
272 Posts
Posted May 30, 2012
Replied 1 hour later
Oh, thank god its working. j0b0rg, there is a way to get back from both sides.
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Shakky
228 Posts
Posted May 30, 2012
Replied 4 minutes later
Nice look and solid puzzle. Nothing hard but still very enjoyable. I have one thing you can fix but you can see it yourself below.

Here is my blindrun of the chamber:
mP9Kyo18288
Great job!

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UsCobra11
272 Posts
Posted May 30, 2012
Replied 32 minutes later

Shakky wrote:
Nice look and solid puzzle. Nothing hard but still very enjoyable. I have one thing you can fix but you can see it yourself below.

Thanks for the playthrough, sorry about the autosave mishap. It had to do with the walkway not having railing. The walkway had no railing to fix another issue I had. The issues are just endless

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Lpfreaky90
2,842 Posts
Posted May 30, 2012
Replied 25 minutes later
Very interesting map:
* The first puzzle got me thinking with the blue gel. Took me a while to figure how to get back.
* The way to get the blue gel in the second puzzle was also amazing!

two small issues:
* The fizzlers should be the underground fizzlers not the modern fizzlers
* The cube button looks off, a normal underground floor button would do too. And it looks better.

Other than that awesome job simple 5/5.

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Logic
298 Posts
Posted May 30, 2012
Replied 3 minutes later
The first test is pretty straight forward. I like the way you made the player jump through the ceiling after pressing the repulsion gel button. I'd love to have some timers on the wall-buttons though so that you can see how much time you have left. Do you really need the fizzler in there? Also you can hear the sound of that god damn cube-dropper from the other test. Please make it stop..

The second test has some good ideas but they fall a bit short. The upside-down button and the cube-catch doesn't add much to the chamber and could have been left out. You also don't reuse any of the elements in this test (except the cube) which is a shame. I would have been nice if you sealed off the entrance as well, which by the way only looks like a square hole.

Ohh, you can also get under the map by strafe jumping into the pillars:

I have a hard time seeing this as an actual test chamber. Here are some minor things you might want to look at:

Pictures of things I'd change
||I don't get the feeling that there were once a wall here. There's just 2 small panels left.

The pillars between the tests are good, gameplay wise, but they do erase the feeling of "there was once a bridge here". Ignore the sphere x)

Doesn't really look a real part of a test chamber

Where do the pipes lead? Does it heat up the wood or what? x)

Where does all of the boxes come from?

This doesn't look like a real wall to me

||
Now, I'm not complaining about this map. It's pretty good, but I often focus on the negatives when providing feedback. I enjoyed playing it despite some of the things above.

I'd give it a 4/5 and maybe a 5/5 if you changed some minor things

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UsCobra11
272 Posts
Posted May 30, 2012
Replied 11 minutes later
In response to lpfreaky90 and Logic:
The fizzlers were added so you couldn't skip to the next test at the beginning. Every fizzler you see has a purpose in this map.
I'll make the cube start dropping when you complete the first test, so it won't be annoying.
I'll add some clips to the supports so you cannot land on them.
Yeah, I know the cubes look like they come from no where, but there wasn't really a way to fix this. Having a huge brush going up to the ceiling wouldn't look good in my opinion
I'll update the fizzler texture.
As for the cube button looking off... I can't turn it into a regular button. It needs to be activated by a cube, or else you can skip a part of the puzzle.
All the other problems: I'll see what I can do.
Thanks for the feedback!
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Lpfreaky90
2,842 Posts
Posted May 30, 2012
Replied 5 minutes later

UsCobra11 wrote:
In response to lpfreaky90 and Logic:
The fizzlers were added so you couldn't skip to the next test at the beginning. Every fizzler you see has a purpose in this map.
I'll make the cube start dropping when you complete the first test, so it won't be annoying.
I'll add some clips to the supports so you cannot land on them.
Yeah, I know the cubes look like they come from no where, but there wasn't really a way to fix this. Having a huge brush going up to the ceiling wouldn't look good in my opinion
I'll update the fizzler texture.
As for the cube button looking off... I can't turn it into a regular button. It needs to be activated by a cube, or else you can skip a part of the puzzle.
All the other problems: I'll see what I can do.
Thanks for the feedback!

Personally I can't see how you can skip a part:
my solution
1. Grab cube.
2. Put cube on the grating.
3. Portal so you can push the button
4. Pick up the painted button.
5. Put the painted cube on the slope.
6. Run to the button.
7. Let the cube slide down
8. Walk through the fizz, place the cube on the button
9. Walk back to the button, place your portal under the orange gel.
10.Paint everything orange
11.Fizzle the cube
12.Grab a new cube
13.Block the water flow
14.Fling to the exit

I really don't see how this can be skipped.

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UsCobra11
272 Posts
Posted May 30, 2012
Replied 2 minutes later
If the fizzlers weren't there you could just walk the cube over.
For the 2 fizzlers in the first puzzle:
Entrance fizzler:You can shoot a portal to the other test at the beginning.
Exit fizzler: Well... I guess I actually don't need that anymore, since I made the gel come out for 5 seconds instead of forever.
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Lpfreaky90
2,842 Posts
Posted May 30, 2012
Replied 2 minutes later

UsCobra11 wrote:
If the fizzlers weren't there you could just walk the cube over.
For the 2 fizzlers in the first puzzle:
Entrance fizzler:You can shoot a portal to the other test at the beginning.
Exit fizzler: Well... I guess I actually don't need that anymore, since I made the gel come out for 5 seconds instead of forever.

I wasn't talking about the fizzlers, I was talking about the cube button, couldn't that be a normal one if not, why not?

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UsCobra11
272 Posts
Posted May 30, 2012
Replied 1 minutes later
You could put the cube on the fizzler-disabling button. You could stand on the gel button, and then use portals to paint the track you need.
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Lpfreaky90
2,842 Posts
Posted May 30, 2012
Replied 5 minutes later

UsCobra11 wrote:
You could put the cube on the fizzler-disabling button. You could stand on the gel button, and then use portals to paint the track you need.

You could add a button for each fizz so you have to walk from one to the other so only you can do that

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Logic
298 Posts
Posted May 30, 2012
Replied 6 minutes later
One more thing, if you walk under the gel-dropper in by the cube-button / 2 fizzlers in test 2 and look up there are some odd texture flickering in the pipe.
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UsCobra11
272 Posts
Posted May 30, 2012
Replied 3 minutes later

lpfreaky90 wrote:
You could add a button for each fizz so you have to walk from one to the other so only you can do that

Then you could press the buttons and run quickly down to the gel button.
But honestly, I don't see the cube button as a big problem. In the co-op underground tests, some modern test elements are used too. Sure there might be a way to change it, but I don't think it's worth the hassle.

Logic wrote:
Flickering pipe in 2nd test

Yes, you are right. I forgot to add the paint cap model to that dropper. I'll add it in now, thanks.

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KennKong
942 Posts
Posted May 30, 2012
Replied 25 minutes later
Nice looking little puzzle. That's the first time I recall using a cube to block a liquid. I think that mechanic has some more legs to it. Would be 4/5, but I think the looks need touching up, as noted by others.
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msleeper
4,095 Posts
Member
Posted May 31, 2012
Replied 5 hours later
Just FYI the 404 error was on our end. It's been fixed for a while. Sorry about that.