[SP] Rust and Dust
I get a 404 error for all the versions. Can you fix that yourself?
j0b0rg wrote:
I get a 404 error for all the versions. Can you fix that yourself?
Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.
Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.
will send you a pm
it's working,
but i'm too stupid i suppose to realise how to fling handle these buttons and why i'm stuck when sliding to the other side.
weird :>
UsCobra11 wrote:
j0b0rg wrote:I get a 404 error for all the versions. Can you fix that yourself?
Well.. that's not good. I'm betting it was like that for everyone. I don't know what I did wrong. I'm going to upload the map to the workshop and hopefully it works then.
Edit: Nope, workshop won't let me upload the file, and it has all the required parts in it to be uploaded. Well I don't know then. I probably made an obvious mistake. Again.
Here is my blindrun of the chamber:
mP9Kyo18288
Great job!
Shakky wrote:
Nice look and solid puzzle. Nothing hard but still very enjoyable. I have one thing you can fix but you can see it yourself below.
Thanks for the playthrough, sorry about the autosave mishap. It had to do with the walkway not having railing. The walkway had no railing to fix another issue I had. The issues are just endless 
* The first puzzle got me thinking with the blue gel. Took me a while to figure how to get back.
* The way to get the blue gel in the second puzzle was also amazing!
two small issues:
* The fizzlers should be the underground fizzlers not the modern fizzlers
* The cube button looks off, a normal underground floor button would do too. And it looks better.
Other than that awesome job simple 5/5.
The second test has some good ideas but they fall a bit short. The upside-down button and the cube-catch doesn't add much to the chamber and could have been left out. You also don't reuse any of the elements in this test (except the cube) which is a shame. I would have been nice if you sealed off the entrance as well, which by the way only looks like a square hole.
Ohh, you can also get under the map by strafe jumping into the pillars:

I have a hard time seeing this as an actual test chamber. Here are some minor things you might want to look at:
Pictures of things I'd change
||I don't get the feeling that there were once a wall here. There's just 2 small panels left.

The pillars between the tests are good, gameplay wise, but they do erase the feeling of "there was once a bridge here". Ignore the sphere x)

Doesn't really look a real part of a test chamber

Where do the pipes lead? Does it heat up the wood or what? x)

Where does all of the boxes come from?

This doesn't look like a real wall to me
||
Now, I'm not complaining about this map. It's pretty good, but I often focus on the negatives when providing feedback. I enjoyed playing it despite some of the things above.
I'd give it a 4/5 and maybe a 5/5 if you changed some minor things 
The fizzlers were added so you couldn't skip to the next test at the beginning. Every fizzler you see has a purpose in this map.
I'll make the cube start dropping when you complete the first test, so it won't be annoying.
I'll add some clips to the supports so you cannot land on them.
Yeah, I know the cubes look like they come from no where, but there wasn't really a way to fix this. Having a huge brush going up to the ceiling wouldn't look good in my opinion
I'll update the fizzler texture.
As for the cube button looking off... I can't turn it into a regular button. It needs to be activated by a cube, or else you can skip a part of the puzzle.
All the other problems: I'll see what I can do.
Thanks for the feedback!
UsCobra11 wrote:
In response to lpfreaky90 and Logic:
The fizzlers were added so you couldn't skip to the next test at the beginning. Every fizzler you see has a purpose in this map.
I'll make the cube start dropping when you complete the first test, so it won't be annoying.
I'll add some clips to the supports so you cannot land on them.
Yeah, I know the cubes look like they come from no where, but there wasn't really a way to fix this. Having a huge brush going up to the ceiling wouldn't look good in my opinion
I'll update the fizzler texture.
As for the cube button looking off... I can't turn it into a regular button. It needs to be activated by a cube, or else you can skip a part of the puzzle.
All the other problems: I'll see what I can do.
Thanks for the feedback!
Personally I can't see how you can skip a part:
my solution
1. Grab cube.
2. Put cube on the grating.
3. Portal so you can push the button
4. Pick up the painted button.
5. Put the painted cube on the slope.
6. Run to the button.
7. Let the cube slide down
8. Walk through the fizz, place the cube on the button
9. Walk back to the button, place your portal under the orange gel.
10.Paint everything orange
11.Fizzle the cube
12.Grab a new cube
13.Block the water flow
14.Fling to the exit
I really don't see how this can be skipped.
For the 2 fizzlers in the first puzzle:
Entrance fizzler:You can shoot a portal to the other test at the beginning.
Exit fizzler: Well... I guess I actually don't need that anymore, since I made the gel come out for 5 seconds instead of forever.
UsCobra11 wrote:
If the fizzlers weren't there you could just walk the cube over.
For the 2 fizzlers in the first puzzle:
Entrance fizzler:You can shoot a portal to the other test at the beginning.
Exit fizzler: Well... I guess I actually don't need that anymore, since I made the gel come out for 5 seconds instead of forever.
I wasn't talking about the fizzlers, I was talking about the cube button, couldn't that be a normal one if not, why not?
UsCobra11 wrote:
You could put the cube on the fizzler-disabling button. You could stand on the gel button, and then use portals to paint the track you need.
You could add a button for each fizz so you have to walk from one to the other so only you can do that 
lpfreaky90 wrote:
You could add a button for each fizz so you have to walk from one to the other so only you can do that
Then you could press the buttons and run quickly down to the gel button.
But honestly, I don't see the cube button as a big problem. In the co-op underground tests, some modern test elements are used too. Sure there might be a way to change it, but I don't think it's worth the hassle.
Logic wrote:
Flickering pipe in 2nd test
Yes, you are right. I forgot to add the paint cap model to that dropper. I'll add it in now, thanks.