[SP] THE LONE FUTURE-STARTER [Map 3]
-I'm still learning about the underground theme but i've tried to do my best, so, i hope you enjoy and have a good time playing.
-The puzzles are mainly focused in exploration just like the other ones =D.
-I'm looking for some blind runs of this map, if you are interested just leave the video link at the comments =D
-Please report if you are having some download problem with this file.
-If you just like solving super duper hard puzzles chances are that you will not like this map, i'm warning now for prevent unnecessary posts =D.
-Featuring
New posters and signs (I'm sorry for the bad grammar >.<)
New interaction mechanics (You i'll find during the map exploration so pay attention)
Now, a little backstory: Still with no choice except keep advancing thru the depths of the Aperture facilities, you reach the old advanced research complex, where you end up bumping into some intriguing information, that start putting in doubt your actual objective.
Thanks to the Alpha/beta testers
- Pac0master
- iWork925
- | Dreey |
--UPDATES--
V1.1
-Fixed Vertical doors speed and sound
-Changed the Elevator speed (now go faster XD)
-Fixed some grammar errors
-Fixed some visual issues
-Fixed Laser position on the puzzle.
-Testing new fizzler models on office area.
V1.2
-Fixed unintended shortcut
-Fixed Keyboard "ENTER" instruction
-Fixed prop_portal problem
-Fixed unintended solution
-Fixed some visual issues
V1.3
-Fixed Problem with the resetting portal
-Fixed some visual issues
-Improvements on the Hints and Interaction commands
Special thanks to:
-ThinkWithPortals (serious guys, your forums are helping me a lot in this project)
=Play the other maps in the series=
THE LONE FUTURE STARTER [MAP 1]
THE LONE FUTURE STARTER [MAP 2]
THE LONE FUTURE STARTER [MAP 4]
THE LONE FUTURE STARTER [MAP 5]
My website: SJE PRODUCTIONS
Official Walktrought: http://www.youtube.com/watch?v=fjcP40vfuPI&feature=youtu.be
Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english
5/5
RogerL wrote:
This was a nice map. I liked the puzzle in the final room. And I'm glad to see you had as much trouble fizzling the cube as I did. The exploring part was okay for what it was, but it was a little odd to see the clean fizzlers in that environment (or any fizzlers, for that matter). It's obvious you put a lot of work into this map. Thanks for creating.
Thanks, actually the laser was the only thing pointed by my beta tester that i forgot to correct before release, that moment on the playtrought was when i noticed that
i will correct in a future update, the fizzlers models is other thing that i have to change... i was needing a portal cleanser , is better then use invisible ones (Yup i remembered you Lone Wolf XD).
And i have one question: You said that "The exploring part was okay for what it was..." i want to know from you whay you think that it was.. and with base on that, what suggestions you have for me to improve in the future maps?.
Ps: Don't get me wrong... i really want to know what to improve
.
Just a little thing though, the Old Aperture vertical doors should use the sound "World.UndergroundHeavyMetalArrive" and open/close much faster. Perhaps the 'no fizzling rubbish' sign shouldn't use the word 'fizzler', since that name isn't really used in-game.
Sejievan wrote:
And i have one question: You said that "The exploring part was okay for what it was..." i want to know from you whay you think that it was.. and with base on that, what suggestions you have for me to improve in the future maps?.![]()
Portal is essentially a puzzle game. The exploratory bits are in there mainly to advance the story. So I don't expect much to happen in these kinds of sections and that is what usually happpens: nothing. You find a switch to throw, you read some posters, you marvel at the lovely, detailed rooms. But what I really want is another puzzle. Your Future-Starter maps have been better than most at giving us some excitement along with the exploring. And so I don't have any suggestions for you. Your maps are lovingly detailed and thoughtfully constructed. I don't mind some exploring. It's just not why I play Portal.
EDIT: You might also want to add some autosaves, especially one as you enter the puzzle room at the end.
When it comes to sound effects, It's always nice to always have the sound of a buzzing fluorescent light in the background with nothing else playing, or random water drips that sound far off. This adds to the sense of isolation, which is what I'm guessing you're going for. The background sound effects that you have do fit nice, but they would be better if they only were played after the part where you loose the portal gun. In the places before that, you should only have sounds corresponding to where you are. In small offices, you could put the fluorescent light sound, and in the caves, you could put the water drip sounds. I use these in my maps (currently unreleased) to add to the sense of isolation.
Anyways, I really enjoyed your maps, and I'm really looking foreword to the next one. The Lone Future maps are actually probably my favorite that I have played. Keep up the good work!
Also really liked the computer thing, reading Cave Johnson's email.
Would be interesting to know how you did that.
The only problem I had with this map is the part where you had to enter the password... When it said hit "enter" I must have sat there five minutes pressing enter but it didn't work. Finally I tried to press E and it worked...was this intended? If it is you should really change this.