[SP] Twin Pillars
The execution isn't all that difficult, it's just a matter of using gameplay mechanics in ways that you wouldn't expect.
Overall, I'd say the difficulty is probably around 6/10. But correct me if I'm wrong. The map size is medium, and it will likely take about 10 to 15 minutes to play on your first try.
Here's the YouTube video guide back from version 1.2 (currently at 1.4) in case you get stuck. But I would strongly recommend playing the map before you watch that! dpOjzNTIax8
The 2nd puzzle is a good one but, if I may suggest, remove some of the white floor\ceiling in between the orange jump point and the funnel machine. Because given the experience with the first, one might think you wanted to alternate funnels up and down to bring gel over there (other hardcore trash). Done properly, that puzzle's nice.
Anyways, here is the recording:
0WiSDwD5VW8
(Link: http://www.youtube.com/watch?v=0WiSDwD5VW8)
Also note the video description for more feedback and my signature for additional project information.
KennKong wrote:
The little side room by the exit was for what?
That's in case the player reaches the exit without opening the door beforehand. There needs to be some sort of portalable surface back there so the player can escape without dying, but at the same time it can't be seen from anywhere but the ramp so you can't just fire a portal over there and kill the turrets from behind.
xdiesp wrote:
Valve didn't forget to make you do bridges like that, especially jumping around corners: it avoided it, using funnels.
I think I agree with that...
A bug: one can fall into the funnel machine as long as it's not running.