[SP] Vestibule
Here's my blindrun:
wZ_IBMxO2DQ
Tell me if there are any unintended solutions! 
Feedback
-I portal-bumped in the first chamber, was that intended?
5/5. Excellent.
Thanks for mapping! ![]()
Cheers! 
Firstly, making it look pretty. That's not especially difficult, but it takes time to get it to took really good. This map looks absolutely stunning, so you've obviously got the aesthetic part down pat.
The second thing is the difficulty. There's a fine line between 'too hard' and 'challenging but fun'. The key thing is to keep the player interested, thinking "I'm so close, all I need is just this last step". You've done that here. Despite it's difficulty, I was in that 'so close' mindset the whole time, and it made finishing it so rewarding.
That said, this is pretty much the perfect test. Well done, my friend ![]()
RectorRocks wrote:
Here's my blindrun:
-snip-
Thanks for the video! I fixed most of the issues you found. Your solution for the 1st chamber wasn't intended, but I think I'll leave it in, since 'fixing' it would make the intended solution far more cumbersome than it needs to be.
Also, does anyone know of a way to make it so players can't grab boxes through grates? My current setup is a non-solid func_brush, playerclip, and func_clip_vphysics.
Idolon wrote:
Comes with HDR
Umm is there anything special about compiling HDR?, I assumed everyone does a full final compile before release
Very visually stunning map, I used portal bumping as well, seemed like the only way in.
Make the grate a func_detail if you dont want someone to grab through it, that tends to work as far as I can remember. However the setup you are using is needed if you need to fire portals behind the grate.
, but it's an awesome map! About the puzzles, the second one seemed to me kind of familiar, reminded me of any of Gig maps or something but I felt it a bit straight forward. However I loved that the size of both chambers were exactly the size required and not any single inch more
Detailing was incredible! Really well done! I didn't find any easter egg in the first run but I'm curious to find them, so I'll return! 
Idolon wrote:
Also, does anyone know of a way to make it so players can't grab boxes through grates? My current setup is a non-solid func_brush, playerclip, and func_clip_vphysics.
The problem is that you can place a portal near the grate, not your setup, your setup is correct. If you want to avoid that, leave at least 32 units from the grate to the white tiles 
Playthrough video (one hour still remaining):
There are 2 solutions to both chambers but I think they don't need fixing. For the first chamber my solution video shows the other one (other one showed in jose's video) but for the second chamber there is an another solution which doesn't require for you to destroy a cube. Both solutions work good for both chambers so no problems here.
My solution video:
f3pdzalMmEI
I have a long music background and I make my own music but I'm way too critical when it comes to my own music and I pretty much never release anything. I should maybe get over that but as for this video, my priority was to get it out as fast as possible. It was already like 2 am when I recorded it and if I were to start composing music for it would have taken all night.
As for my music choises. I try my hardest to pick music with no copyright. I stay far away from the mainstream stuff and try to pick artist that would be fine with me using their music. I really didn't think that a song made in the 1940's would be so highly guarded and instantly taken down. I could just use the audio I had when I recorded the run but I most of the time watch tv on the other screen and I think that soothing music is better than a 2 min clip from the middle of a random tv show.
I'm terribly sorry for ruining your day. I will try to make sure it won't happen again.
The video should work now.
josepezdj wrote:
I wouldn't elevate it to the same level of perfection as srs bsnss did,
Well, you've been at this longer than me
I haven't witnessed as much visual splendour in my time 
LoneWolf2056 wrote:
Very visually stunning map, I used portal bumping as well, seemed like the only way in.
Hmmm.... well, technically not
There is a legit way:
![]()
Back on topic: It looks like there are a couple of solutions for room one even without portal bumping as Shakky and josepezdj show.
5/5
as punishment; here's my playthrough video:
http://youtu.be/m2cJW6402xs
and a one way ticked to the spotlight category 
https://www.youtube.com/watch?v=It8uUStBCuk