Specified item trigger
or a logic? Which says: IfCube; Trigger; etc...
Specify an entity or name of entity to the filter
Then put the name of the filter to the trigger
You also have the option to disallow or allow the entity to pass through
spongylover123 wrote:
Use a filter_activator_class or filter_activator_nameSpecify an entity or name of entity to the filter
Then put the name of the filter to the trigger
You also have the option to disallow or allow the entity to pass through
Thats awesome!!! Thanks mate!
With the trigger's OnEndTouch, OnEndTouchAll, and OnStartTouch, I think only the filtered entities will activate the trigger in the first place, which means you don't have to send any outputs to the filter for those. If you do that, just make sure you have the filter name specified in the trigger's keyvalues.
Vordwann wrote:
I was thinking about making a rubix cube a while ago and thought of using triggers, filters, and parenting as well.
You wanted to create a rubiks cube and you can't even spell it correctly? :O (insert surprise here).
Vordwann wrote:
lol sorry I've been tired all day. But I can solve one. so..... Not completely braindead. And I did NOT follow their instruction manual.
Who follows instructions... pfft!