Sphere Goes Through Brushes
Posted Oct 29, 2011
I have a sphere dropper, and under it is a func_detail white panel, so it can be launched out of other panels. Now when I try and send the ball through a panel with a grate over it, then it just goes right through the grate, then lands right back on top of it because the grate and panel are facing up. Both panels and the grate are func_details... I've tried adding an invisible brush over the grate, under the grate, streached it from the bottom of the grate to the ceiling. I even added a push trigger under the grate to try and slow the ball down. None of this works. If I just drop the ball from a lower position, It does not go through the grate, but I need it to be at it's other position for other parts of the puzzle. Any ideas on how to keep this thing from going through the grate?
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Posted Oct 29, 2011
Replied
2 minutes
later
You need to add a func_vphysics_clip and a playerclip and change the func_detail to a func_brush
Posted Oct 29, 2011
Replied
22 minutes
later
spongylover123 wrote:
You need to add a func_vphysics_clip and a playerclip and change the func_detail to a func_brush
Didn't work.
Posted Oct 29, 2011
Replied
25 minutes
later
If it only goes through one way it sounds like its being pushed through because of its speed through the portal, right?
How close to the panel is the grate? You might be able to embed the panel a little deeper in the floor. It also may be worth it to experiment by copying the grate up further above the floor, I think this would make a difference instead of just stretching it.
How close to the panel is the grate? You might be able to embed the panel a little deeper in the floor. It also may be worth it to experiment by copying the grate up further above the floor, I think this would make a difference instead of just stretching it.
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Posted Oct 29, 2011
Replied
59 minutes
later
Ya that would probably work, but doesn't work for my map. So I came up with a ghetto alternative that works in my map, and I just had to get rid of the grate.