Strange problem with getting out of the world
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Any ideas what can cause it?
Voice on background is my friend from Skype, don't pay attention to him 
All I can say is either a) have a longer distance between the aerial faith plate and the ceiling or b) make the ceiling thicker/have a kill trigger on the outside (which may cause a leak, so both options might have to be executed)
p0rtalplayer wrote:
It's a custom made puzzle element, expect it to be buggy.All I can say is either a) have a longer distance between the aerial faith plate and the ceiling or b) make the ceiling thicker/have a kill trigger on the outside (which may cause a leak, so both options might have to be executed)
I don't believe triggers outside of the world cause a leak. In fact, I'm pretty sure VALVe's maps are overflowing with extra-playable-area triggers.
The remedy for that would be putting the trigger IN the ceiling brush. It appears entities in the volume of world brushes do not leak. so far i have found no adverse effects exept odd lighting on static props with thier origins in brushes but that is normal and easily fixed.
Groxkiller585 wrote:
Triggers can cause leaks, I have had leaks from them a few times. I have found that certain triggers, however, do NOT cause leaks (Trigger_transition, Trigger_changelevel and oddly Trigger_soundscape)
That's what I was thinking of.