Suddenly the game started to crash...
Well, I was testing a co-op map i'm creating and I saw I needed to rotate some info_particle_systems. Closed the game, opened Hammer and did it. Compiled the map once again, opened the game > ss_map [louder]map_name_here[/louder] and some seconds after map started loading: Portal 2 stopped working windows will find a solution to it.
I tried removing the info_particle_systems from the map (got mad with them heh) and of course it didn't worked. Also tried restarting the computer, but nothing.
It happens only with this map, the others are loading normaly.
Well, what the hell could it be?
Thanks in advance!
Thanks anyway!
The too many lightfaces mean there are to many lights w/ names and dynamic lights on a single face by the way...the map will still compile, but I'd recommend looking around and trying to clean this up.
Try putting the map, or most of the map, inside a cordon box, and see if that compiles? Just the test area. That will help tell if it's a whole map problem, or just part of the map.
Did you use any strange symbols in the map name like *&^(#%? Having these in the map name can screw it up. Is the name of the map the name of anther map you made or one by VALVe? That might screw it up too.
Good luck!

Thanks for the awnsers!
EDIT: I've forgot to awnser some questions, was really tired yesterday, anyway:
- It has the same feeling of Wheatley maps, but it has Glados's control and the BTS areas are not being destroyed
- Yes, I have named some lights for yellow light on laser catchers and red on emitters. There's another way of doing it without making compilation process take hours? They are activated and disabled in I/O when the emitters and catchers are powered or unpowered
These accidentally backups are amazing 
grayarea wrote:
Xtreger wrote:Seriously just how many bugs are there?!
A lot... it gets really fun when you start getting into random hammer and portal crashes.
By the way, for any map makers I can really recommend using a tool like TortoiseHg for version control of your vmf files. It saved my skin a few times when dealing with nasty bugs.
I recently started doing this. It works quite well once you get the hang of it. Highly recommended!
I've forgot I have no more skybox textures on my map but env_sun and light_environment entities are still on the map, I've forgot to remove them.
Still a theory, though, I'm only going to figure this out on sunday, but if it doesn't solve the crash problem, may increase compile speed!
And HMW thanks for the tool! I'm totally going to try this out ![]()