Swimming in normal water
Fracture wrote:
ah, okay. also is there particle imports i can use for large waterfalls? what hammer has is kinda small.
Are you creating waterfalls? That needs so different materials! And not the func_water_analog entity but func_brushes textured with scrolling textures 
Really, can you please explain what exactly are you attempting to make?
HMW wrote:
Is it even possible to have fog effects in a moving water volume? This page seems to indicate it isn't.
Why would they even be included in the portal 2 water .vmt's at all then? Puzzling!
Edit:
It's nothing special actually. Just a fog_volume the same size as the fully "opened" moving water. And a trigger_multiple slightly under the surface (so it doesn't get triggered when the player touches the water but his view is still above it) parented to the moving water to toggle the fog effect. It'll probably not look as fancy as a normal _underneath texture, but it's at least something.
josepezdj wrote:
Fracture wrote:ah, okay. also is there particle imports i can use for large waterfalls? what hammer has is kinda small.
Are you creating waterfalls? That needs so different materials! And not the func_water_analog entity but func_brushes textured with scrolling textures
Really, can you please explain what exactly are you attempting to make?
The waterfall is separate from the water, It is activated by turning a valve and it comes flowing flowing from a spout near the ceiling and causes the water to rise in this room so the player can reach a higher level of the map. I currently have the erase gel as a substitiute for this water coming from the spout. It is not a good fit cause when you are underwater, you feel like you're just in zero gravity
zivi7 wrote:
a fog_volume the same size as the fully "opened" moving water. And a trigger_multiple slightly under the surface (so it doesn't get triggered when the player touches the water but his view is still above it) parented to the moving water to toggle the fog effect.
the fog volume doesn't really seem necessary with a trigger involved. But it finally got the desired effect. thanks
http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2361
ChickenMobile wrote:
Hey tmast, scroll up on page 2 and hes about 6 posts above your latest post.
???? I don't remember posting here.
ChickenMobile wrote:
Sorry I meant Fracture! You guys have similar pictures of turrets...
No problem, I was just really confused for a half hour 