Take outa a Litle peace of a wall

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Portalboat
90 Posts
Posted Oct 21, 2008
Replied 5 hours later
Oh wow.

Even I knew where to find props when I started mapping.

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Mapster
396 Posts
Posted Oct 22, 2008
Replied 1 day later

Remmiz wrote:
Because the vertex tool can turn a single brush into two.

It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to.

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Remmiz
631 Posts
Posted Oct 23, 2008
Replied 19 hours later

Mapster wrote:
It doesn't matter how many brushes there are. The compiler only builds the 'visible' faces when you use the nodraw texture on the unneeded faces.. Like you are suppose to.

But what if you plan on moving the two newly created brushes apart from one another? What now?

PS - Using 'nodraw' on all faces which are completely covered and not entities is a waste of time and only for OCD people who should be using their OCD to detail their map, not speed up the compiling process by .01 seconds.