Teleport entity

Avatar
Atlantisrobo
61 Posts
Posted Feb 05, 2008
It's not working.
I've set remote destination, and the client flag.
not working.

help?

more details:

Started out disabled
Players triggers trigger > Enables teleport in 5 seconds

Advertisement
Registered users don't see ads! Register now!
Avatar
E1025
104 Posts
Posted Feb 06, 2008
Replied 4 hours later
Have you set a local landmark?
Avatar
Ricotez
738 Posts
Posted Feb 06, 2008
Replied 4 hours later
Make the teleport trigger start out enabled, and delay the teleport itself for 5 seconds

Start out enabled
On Trigger: after 5.00 seconds teleport client

I believe that is the problem: when the trigger is disabled, it can't be triggered so it can't enable itself. Even when it did, it wouldn't teleport you since you haven't got that output (On Trigger --> Teleport)

The landmark is only usefull when you want to teleport your character to the same place (for example when you want to create the illusion the whole chamber is teleported with it)

Avatar
Atlantisrobo
61 Posts
Posted Feb 06, 2008
Replied 11 hours later
It's still not working

Even making one that has no setted options except for the remote destination it won't work.

Avatar
msleeper
4,095 Posts
Member
Posted Feb 06, 2008
Replied 3 hours later

You need to learn to be WAY more descriptive with your questions.

  • Are you using an info_target or an info_teleporter_destination for your remote destionation?

  • Have you run a Check Map for Problems to see if you have mismatched names or I/O?

  • Post all of your settings (start disabled, only once flag, etc.) and also a sceenshot of your I/O page for your trigger_teleport.

Avatar
Atlantisrobo
61 Posts
Posted Feb 06, 2008
Replied 27 minutes later
OK:
Type of entity - Entity Name

Trigger = Trigger
Teleport = Teleport
Info_teleport_destination = Here

Teleport > Start disabled.
Trigger > Wait five seconds > Enable Teleport
Teleport > Remote Destination = Here

Avatar
msleeper
4,095 Posts
Member
Posted Feb 06, 2008
Replied 10 minutes later
Turn off the "start disabled", that's probably causing you your issues. If that doesn't work then post a screen of your Properties, Output, and Flags tabs in the Entity info.
Avatar
NocturnalGhost
200 Posts
Posted Feb 06, 2008
Replied 1 minutes later
You are aware that the player must be within the trigger_teleport for it to work, right?
Avatar
Ricotez
738 Posts
Posted Feb 07, 2008
Replied 12 hours later

Ricotez wrote:
Start out enabled

msleeper wrote:
Turn off the "start disabled"

Ladies and Gentlemen, there we have our mysterious Teleport issue!

Avatar
Atlantisrobo
61 Posts
Posted Feb 07, 2008
Replied 8 hours later
like I said.

It's not working.

Avatar
msleeper
4,095 Posts
Member
Posted Feb 07, 2008
Replied 23 minutes later

NocturnalGhost wrote:
You are aware that the player must be within the trigger_teleport for it to work, right?

Avatar
Atlantisrobo
61 Posts
Posted Feb 07, 2008
Replied 28 minutes later
Of course!
I'm not that stupid!

Who doesn't know that?

Anyway.
Sorry for that.

I does work now...

but instead of teleporting to the destination... it teleports the player BELOW the teleporter.

Advertisement
Registered users don't see ads! Register now!
Avatar
msleeper
4,095 Posts
Member
Posted Feb 07, 2008
Replied 19 minutes later
Try moving your destination entity around.