. Anyway the main problem that's keeping me from finishing it is lighting parts of the map that are made up of func_brushes.
Nearly my whole map uses HDR texture lights built into the walls to provide light. That's fine for most of the map but I have hallways that need to be dynamically turned on and off and therefore are made of func_brushes. When I texture faces of the func_brushes with light textures light is emitted from them but it doesn't seem to bounce around enough and the ceiling is left dark. Also places where func_brushes meet up with regular world geometry brushes seams are formed.
Here are some pictures of this: http://s518.photobucket.com/albums/u343/fusion1224/Portal%20pics/
I've made sure there are definitely no leaks and that all the all the func_brushes are sealed with nodraw brushes. Does anyone have any suggestions?
Thanks in advance.
