Texturing Lights?
yishbarr wrote:
I think that together with the light texture, you need an env_projected texture.
The projected texture is independent of the light source. The projected texture goes with the window to produce the shadows that are caused by the frame of the window.
FelixGriffin wrote:
Not in those lights; you can only have one projectedtexture at the time, and even a single observation room can contain multiple ceiling lights.
I think they may have changed that because the small observation rooms you can add in PeTI all have a projected texture as well. Since it is possible to have more than one of those small rooms attached to the chamber at once, it seems to me the projected texture would have to active in all of them at once.
FelixGriffin wrote:
No, those ones are light_spots. They're similar but the shadows aren't fully dynamic.
You can judge that just by looking at PTI maps.