Thanks for your help, everybody. I published today.

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Lunch
85 Posts
Posted Sep 17, 2014

I appreciate the help and the tolerance over the past few weeks. My very first map created entirely from scratch in Hammer is now on the workshop. It's small, but I think for a first map it's pretty ambitious.

http://steamcommunity.com/sharedfiles/f ... =315292998

The only thing I never got working is that the voting window doesn't come up automatically (god damn it), so you have to hit escape to rate it when the map ends. Otherwise, I'm pretty happy with it. I'd appreciate feedback.

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Lpfreaky90
2,842 Posts
Posted Sep 17, 2014
Replied 54 minutes later

Woo! Congratulations, I'll try to give it a go as soon as I can
Make sure to publish the map in the database:

downloads.php?cat=10

I'll leave this thread open, but please, put the map in the database, and gather feedback there

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Lunch
85 Posts
Posted Sep 17, 2014
Replied 9 minutes later

Lpfreaky90 wrote:
Woo! Congratulations, I'll try to give it a go as soon as I can
Make sure to publish the map in the database:
downloads.php?cat=10

I'll leave this thread open, but please, put the map in the database, and gather feedback there

What format is it supposed to be in? I can't upload the BSP?

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josepezdj
2,386 Posts
Posted Sep 17, 2014
Replied 7 minutes later

Lunch wrote:
What format is it supposed to be in? I can't upload the BSP?

You can choose to upload your .BSP file, but no one is doing it since we can publish our maps to our workshop. Due to you already have it there published, just use your map's workshop link in the Upload window: select "External" (checking the box near to this option) and paste your map's link.

Regarding your map, well, first off you should spend some time in optimisation... it's REALLY weird that I suffer such a fps drop like I had in such a small room. Check out this page

I'll let you know more suggestions tomorrow when I have the time to finish it.

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Lunch
85 Posts
Posted Sep 17, 2014
Replied 8 minutes later
Oh, what a drag that your frame rate is suffering. My machine runs it fine, and because it's such a small map, I didn't bother with much in the way of optimization. Rats.
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DaMaGepy
361 Posts
Posted Sep 17, 2014
Replied 56 minutes later
I have 6 year old computer and I aim to run my maps at 200 fps or more
(I run portal2 in windowed mode so the cap is 300fps and not 60fps). If it drops below 150 then on some older comp in fullscreen it might lag. And most of the players got slow computers
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Lunch
85 Posts
Posted Sep 17, 2014
Replied 43 minutes later

DaMaGepy wrote:
I have 6 year old computer and I aim to run my maps at 200 fps or more
(I run portal2 in windowed mode so the cap is 300fps and not 60fps). If it drops below 150 then on some older comp in fullscreen it might lag. And most of the players got slow computers

Yeah. Maybe I needed to say something in the comments like "Your Pentium 4 is no good here."

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reepblue
894 Posts
Posted Sep 17, 2014
Replied 17 minutes later

DaMaGepy wrote:
I have 6 year old computer and I aim to run my maps at 200 fps or more
(I run portal2 in windowed mode so the cap is 300fps and not 60fps). If it drops below 150 then on some older comp in fullscreen it might lag. And most of the players got slow computers

It's 2014. I'm sure a toaster from Bed Bath & Beyond can play Source Engine Games. Worse case would be a lacking GPU, but you can get the cheapest AMD card and it will take Source like cake.

Also, You should really use Vsync, you're eyes can't comprehend high frame rates anyway...

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iWork925
1,080 Posts
Posted Sep 17, 2014
Replied 20 minutes later
I'm getting ~500 fps @ 1080p on my 4770K. Seems OK even without optimisation.
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Lunch
85 Posts
Posted Sep 17, 2014
Replied 7 minutes later

iWork925 wrote:
I'm getting ~500 fps @ 1080p on my 4770K. Seems OK even without optimisation.

Great!