The Cave -WIP-

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opticalprocessor
88 Posts
Posted Jul 19, 2014
Possibly a intro of some Portal 2 campaign, idk.

Video:

Edited, I forgot to record the beginning
http://youtu.be/q15wTer1w4A

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CamBen
973 Posts
Posted Jul 19, 2014
Replied 3 hours later
You didn't exactly show enough for me to judge it, but it looks too dark.
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opticalprocessor
88 Posts
Posted Jul 19, 2014
Replied 11 hours later
Shit,

I'll rerecord, the video only shows the last bit.

BTW, it's a cave.

It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.

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tile
380 Posts
Posted Jul 20, 2014
Replied 19 hours later
still too dark even for a cave. sometimes, although they are rare, realism doesnt work out well for a game setting. the cave should at least be visible. looks pretty good otherwise though.
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Sejievan
232 Posts
Posted Jul 20, 2014
Replied 2 hours later

opticalprocessor wrote:
Shit,

I'll rerecord, the video only shows the last bit.

BTW, it's a cave.

It's supposed to be dark but if you are referring to the test chamber bit it is because I haven't finished it.

You could place some artificial light with a very low bright along the cave area .

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opticalprocessor
88 Posts
Posted Jul 21, 2014
Replied 9 hours later
thx every1 for the thertful cormments

it raly halps me lerning alll of ths styff

thx

-

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opticalprocessor
88 Posts
Posted Jul 21, 2014
Replied 1 minutes later
expecailly yu sejiieven
yur ligherning meathods halp ser merch
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tile
380 Posts
Posted Jul 21, 2014
Replied 4 hours later

opticalprocessor wrote:
expecailly yu sejiieven
yur ligherning meathods halp ser merch

word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

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Habzs
225 Posts
Posted Jul 21, 2014
Replied 33 minutes later

tile wrote:
opticalprocessor wrote:

expecailly yu sejiieven
yur ligherning meathods halp ser merch

word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

What he said. When people say your map is dark, it is dark, and the people who are eventually going to play your maps will think the same too. People here are helping you improve your map, considering the fact that you're posting here, to obviously; get comments and criticism. Shoving them away while they are trying to help doesn't help the anyone in anyway, and definitely not you.

Don't be this guy.

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srs bsnss
552 Posts
Posted Jul 21, 2014
Replied 1 hour later

opticalprocessor wrote:
thx every1 for the thertful cormments

it raly halps me lerning alll of ths styff

thx

-

opticalprocessor wrote:
expecailly yu sejiieven
yur ligherning meathods halp ser merch

Joking aside...

tile wrote:
word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

I second this.

Do take people's advice, or you'll regret it when you upload. We're not here to harass you, we want to help.

On that note, and more on topic, sometimes being realistic isn't the best in maps - a cave in real life would be dark, but in-game it'd seem odd. A low-brightness ("183 204 218 1-10") constant 'light' would vastly improve it. The mapping itself looks good and promising, it's just that the lighting is a bit too dark.

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opticalprocessor
88 Posts
Posted Jul 21, 2014
Replied 6 hours later

tile wrote:
opticalprocessor wrote:

expecailly yu sejiieven
yur ligherning meathods halp ser merch

word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

I wasn't actually trying to be sarcastic and although it may surprise you, I try not to be defensive by being sarcastic. I was just making a joke.

Edit: wasn't your mod called Hand 2 Face?

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opticalprocessor
88 Posts
Posted Jul 21, 2014
Replied 18 minutes later
Also, I posted screenshots of my map on steam.

http://steamcommunity.com/profiles/76561198072782441/screenshots/

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Sejievan
232 Posts
Posted Jul 22, 2014
Replied 5 hours later

opticalprocessor wrote:
expecailly yu sejiieven
yur ligherning meathods halp ser merch

Am.. sorry dude, i was just trying to help..

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Habzs
225 Posts
Posted Jul 22, 2014
Replied 1 hour later

opticalprocessor wrote:
tile wrote:

opticalprocessor wrote:

expecailly yu sejiieven
yur ligherning meathods halp ser merch

word of advice:
when people are trying to give constructive criticism, dont push them away. especially with this sarcasm.
it's one of MANY things that contributed to the death of my old mod, h2f.
if there is anything someone can get out of a dead mod, it's learning not to make the mistakes that killed it.

I wasn't actually trying to be sarcastic and although it may surprise you, I try not to be defensive by being sarcastic. I was just making a joke.

Edit: wasn't your mod called Hand 2 Face?

Joke, yes. But not to the point where it sounds offensive.

Isn't it obvious that h2f is Hand 2 Face?

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opticalprocessor
88 Posts
Posted Jul 22, 2014
Replied 5 hours later
I don't understand where it would be offensive.

But back to topic, do you think that the lights I am adding add too much contrast?

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tile
380 Posts
Posted Jul 23, 2014
Replied 1 day later

opticalprocessor wrote:

Edit: wasn't your mod called Hand 2 Face?

yes. pretty fitting, huh? XD