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TheTestmasterSphere wrote:
ok.
(I don't use hammer. I can DAZ Studio, but I can't hammer or sfm.)
try installing hammer, its not so bad
or check the console to see what the error is
Here's the log.
VBSP failed.
vbsp_styles: Saved modified C:\Users-\Documents\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmf
vbsp_styles: Changed 10510 materials.
vbsp_styles: -game "C:/Users/-/Documents/Steam/steamapps/common/Portal 2/portal2/" "C:\UsValve Software - vbsp.exe (May 30 2013)
2 threads
materialPath: C:\Users-\Documents\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Users-\Documents\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Too many brushes, MAX_MAP_BRUSHES = 8192 (while merging instance 'instances/p2editor_old/glass_frame_left_straight.vmf')
Opening bsp file: C:\Users-\Documents\Steam\steamapps\common\Portal 2\sdk_content\maps\preview.bsp
Writing new bsp file: C:\Users-\Documents\Steam\steamapps\common\Portal 2\sdk_content\maps\preview.bsp
Valve Software - bspzip.exe (Aug 13 2012)
ers-\Documents\Steam\steamapps\common\Portal 2\sdk_content\maps\styled\preview.vmf"
vbsp_styles: Making C:/Users/-/Documents/Steam/steamapps/common/Portal 2/portal2/\puzzles\76561198073032124\untitled.jpg writable
Log wrote:
Too many brushes, MAX_MAP_BRUSHES = 8192 (while merging instance 'instances/p2editor_old/glass_frame_left_straight.vmf')
too big of a map?
[PORTAL2 PUZZLEMAKER] ---------END loading assets---------
==== calling mapspawn.nut
[PORTAL2 PUZZLEMAKER] Saved puzzle: /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/portal2/puzzles\76561198093896691\autosave.p2c
Parent cvar in client.dll not allowed (r_shadowlod)
- NO GAME SESSION *
- some features might be disabled *
- (achievements, stats, UI, etc.) *
Redownloading all lightmaps
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/sdk_content\maps/preview.vmf ...
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF success, chamber size: (8,6,4)
[PORTAL2 PUZZLEMAKER] Compilation time (after export): 207 (ms)
VBSP failed.
Valve Software - vbsp.exe (Mar 23 2013)
2 threads
materialPath: /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/portal2/materials
Loading /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/sdk_content/maps/preview.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Could not open instance file instances/p2editor/light_panel_32x128_cool_med.v
And no, I can't even compile a default chamber. This error happens with every preset palette on BEE2, except the "Broken Portal 2" one, because that just makes everything look like Old Aperture and adds no new apparatus. (Also, the vanilla palette works fine as well.) I can't tell you whether or not it works with custom palettes, because for some reason I can't make them.
jayscrufflee wrote:
Here is the error I am getting:[PORTAL2 PUZZLEMAKER] ---------END loading assets---------
==== calling mapspawn.nut
[PORTAL2 PUZZLEMAKER] Saved puzzle: /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/portal2/puzzles\76561198093896691\autosave.p2c
Parent cvar in client.dll not allowed (r_shadowlod)
- NO GAME SESSION *
- some features might be disabled *
- (achievements, stats, UI, etc.) *
Redownloading all lightmaps
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/sdk_content\maps/preview.vmf ...
[PORTAL2 PUZZLEMAKER] CVoxelTestChamber::Export VMF success, chamber size: (8,6,4)
[PORTAL2 PUZZLEMAKER] Compilation time (after export): 207 (ms)VBSP failed.
Valve Software - vbsp.exe (Mar 23 2013)
2 threads
materialPath: /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/portal2/materials
Loading /Users/SUBJECTNAMEHERE/Library/Application Support/Steam/SteamApps/common/Portal 2/sdk_content/maps/preview.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Could not open instance file instances/p2editor/light_panel_32x128_cool_med.vAnd no, I can't even compile a default chamber. This error happens with every preset palette on BEE2, except the "Broken Portal 2" one, because that just makes everything look like Old Aperture and adds no new apparatus. (Also, the vanilla palette works fine as well.) I can't tell you whether or not it works with custom palettes, because for some reason I can't make them.
delete the BEE2 folder in your dlc2 directory in the portal 2 files.
verify your cache
download the newest bee2 version, and install that.