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Posted Dec 07, 2013
THIS POST HAS BEEN BLANKED
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Posted Dec 07, 2013
Replied
7 minutes
later
It means you have a leak. Your map has a hole in the world brushes exposing entities to the black void. If you don't know where it is, go to map>load pointfile and block the hole that the red line shows you.
Posted Dec 07, 2013
Replied
9 minutes
later
Ok so I did what you told me to do (Thanks for the leak tip, btw) but the line is aimless.

...and this is the line.

Not to be snarky, but I bet someone is going to say this map is every hammer crime ever.
Urge to stop mapping rising.

...and this is the line.

Not to be snarky, but I bet someone is going to say this map is every hammer crime ever.
Urge to stop mapping rising.
Posted Dec 07, 2013
Replied
14 minutes
later
You seem to have stuff outside your map;
In the source engine you must have everything inside; so you must have walls and ceiling in order to get this to actually compile
In the source engine you must have everything inside; so you must have walls and ceiling in order to get this to actually compile
Posted Dec 07, 2013
Replied
2 minutes
later
Well, for hammer it is. Your map is meant to be inside a box. If you have a large area, you need a large box. Simple! But you didn't do that. You're entire map is exposed. I'd recommend TopHATTwaffle's V2 tutorial videos on YouTube, because, you don't seem to understand how to get started.
Posted Dec 07, 2013
Replied
2 minutes
later
No, my map is intended as an exterior building. There's the "GLaDOS Shutdown and Cake" Door on one side.
Posted Dec 07, 2013
Replied
3 minutes
later
As I said, you need a large box. Texture the inside of the box with toolsblack. I think you should see the videos. The black void is not a pit BTW. Your map needs to be SOMEWHERE though.
Posted Dec 07, 2013
Replied
2 minutes
later
Lpfreaky90 wrote:
In the source engine you must have everything inside; so you must have walls and ceiling in order to get this to actually compileTheTestmasterSphere wrote:
No, my map is intended as an exterior building.
That is the best answer i heard yet! 
Just take a look into some of valve Maps, in the wheatley levels.
There you'll see, that the whole level, is sorrounded by a huge box. Outside nodraw, and inside toolsblack. Your map must be 'everytime' a "closed" level.
Here an Example:
Posted Dec 07, 2013
Replied
1 minute
later
I tried putting a wooden box around it to make it unexposed, but no dice.
Posted Dec 07, 2013
Replied
3 minutes
later
I really like your mapping Style!
I will make you an own example, one moment.
Posted Dec 07, 2013
Replied
1 minutes
later
ok.
Also you said massage not message.
Also you said massage not message.
Posted Dec 07, 2013
Replied
2 minutes
later
Ok so now I know what to do. How do I texture the interior?
Posted Dec 07, 2013
Replied
8 minutes
later
Here's a picture of the nodraw'd exterior box.
So now how do I texture the interior with toolsblack?
So now how do I texture the interior with toolsblack?
Posted Dec 07, 2013
Replied
5 minutes
later
Just look at this example in my attachment:
^^
^^
Posted Dec 07, 2013
Replied
2 minutes
later
The nodraw fixed the leak but I have "Empty map" though.
Thanks for the example btw :3
Thanks for the example btw :3
Posted Dec 07, 2013
Replied
3 minutes
later
youre welcome,
Just look at the example, when you'll now how to make an exterior map, or just start reading the vdc
Just look at the example, when you'll now how to make an exterior map, or just start reading the vdc
EDIT: And to prevent double post, please use next time this button:

Posted Dec 07, 2013
Replied
1 minutes
later
I like the example, but when I loaded the pointfile there was a leak notification.
Posted Dec 07, 2013
Replied
4 minutes
later
Sry, by mistake moved the world brush
EDIT: Here fixed:
Posted Dec 07, 2013
Replied
11 minutes
later
Thanks.
I'm trying to insert the models in the example... but I can't... help?
I'm trying to insert the models in the example... but I can't... help?
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Posted Dec 07, 2013
Replied
5 minutes
later
I think it's best that you try making a regular test chamber first before you make an exterior. Even experienced mappers have trouble with outside areas. I highly suggest you use the VDCas well, as a problem is easily solved by simply running through the tutorials.