Timer ideas! Got any?

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beecake
484 Posts
Posted Oct 18, 2011
Im making a map where a discouragement field has to be turned off by something so you can get throught... It is too easy just to turn it off. I believe a timer would be good for this.

Do anybody have an idea for this? Which stuff should i use? (Lasers? Buttons? etc...?)

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spongylover123
944 Posts
Posted Oct 18, 2011
Replied 3 minutes later
Math_counter or
Disable the something you need to get through for 1 second or
Put the something somewhere hard to get
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beecake
484 Posts
Posted Oct 18, 2011
Replied 2 minutes later

spongylover123 wrote:
Math_counter or
Disable the button for 1 second or
Put the button somewhere hard to get

1: I've never used a math_counter before. How does it work?

2: Disable the button?

3: yep thought about that too :thumbup: Still trying to make it work...

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spongylover123
944 Posts
Posted Oct 18, 2011
Replied 5 minutes later
Or you can use a logic timer.

A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output

OnHitMax -death_field -disable

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beecake
484 Posts
Posted Oct 18, 2011
Replied 3 minutes later

spongylover123 wrote:
Or you can use a logic timer.

A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output

OnHitMax -death_field -disable

So its a timer? Or is it like a logic_listener?

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spongylover123
944 Posts
Posted Oct 18, 2011
Replied 3 minutes later

beecake wrote:
spongylover123 wrote:

Or you can use a logic timer.

A math_counter is like a calculator and a counter.
First you type in the number you start from (e.g 0)
Then type the maximum number it can reach (e.g 2)
Then make an output

OnHitMax -death_field -disable

So its a timer? Or is it like a logic_listener?

No, it's a counter it doesn't count every second, you have to make it count
Like when you pass a trigger, you can make it count up by 1-I don't know or subtract or multiply or divide, or just set a new number

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beecake
484 Posts
Posted Oct 18, 2011
Replied 3 minutes later
Oh ok :smile: Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...
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ChickenMobile
2,460 Posts
Posted Oct 18, 2011
Replied 1 minute later
You could use a button that activates a prop_indicator panel which is a timer. Make the prop_button play the timer sound, and then fire the outputs 'OnButtonReset'.

Much easier solution which Valve would probably use.

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spongylover123
944 Posts
Posted Oct 18, 2011
Replied 4 minutes later

beecake wrote:
Oh ok :smile: Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...

Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapult

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beecake
484 Posts
Posted Oct 18, 2011
Replied 4 minutes later

spongylover123 wrote:
beecake wrote:

Oh ok :smile: Thank you... I may use it. What about elements? I want to use fling in my puzzle... hmm...

Make a low place and A high place?
If you want to know how to calculate one, use a trigger_catapult

Yep already doing it :thumbup:

Chickenmobile: Also what i thought. I started out ddoing that... i just thought it would be too ordinary... maybe not?

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MasterLagger
1,695 Posts
Posted Oct 18, 2011
Replied 2 hours later
Sometimes sticking to the ordinary is alright. Make sure you have an info_target for the trigger_catapult to launch the player towards it.
Is the fling related to the laser wall timing part?
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beecake
484 Posts
Posted Oct 18, 2011
Replied 5 hours later

MasterLagger wrote:
Sometimes sticking to the ordinary is alright. Make sure you have an info_target for the trigger_catapult to launch the player towards it.
Is the fling related to the laser wall timing part?

If you mean one oof my past levels then no... This is a new Aperture Science Test :wink: