To mappack or not to mappack?

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Spam Nugget
492 Posts
Posted Nov 03, 2011
What are your opinions on map-packs? Is it worth the effort of turning maps into a cohesive pack or is it better just releasing maps on their lonesome? Im trying to decide wether its worth making a mappack, cause if i do itll take me forever lol. Just wondering what everyones veiws are on the subject.
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ChickenMobile
2,460 Posts
Posted Nov 03, 2011
Replied 21 minutes later
Do it!! (don't do it)

Up to you really.
If you want to make a small campaign and are up for it you should. But if you cannot dedicate yourself to a project and like to do it in small maps do it that way.

However creating a mappack shows dedication and skill = respect.

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CaretCaret
290 Posts
Posted Nov 03, 2011
Replied 27 minutes later
Im finnishing a mappack right now, and Im kinda sick of it... I just wanna move on. I think its worth it, but dont underestimate the challange.
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NuclearDuckie
186 Posts
Posted Nov 03, 2011
Replied 4 minutes later
What if you made an optional map-pack version of several maps you released separately? Obviously the main issue with a package deal is that people may want to play the levels in whatever order they like, especially if some are rather arduous.

If you want to include some kind of intertwined continuity, then I suppose that's another story. Still, I know some people have opted for map "series", rather than releasing all at once.

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Robdon
204 Posts
Posted Nov 03, 2011
Replied 11 minutes later
I like the idea of a map-pack, rather than individual maps...

I'm working on one now, but as others have said, it does take some considerable time and dedication to do :smile:

Rob.

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Brainstone
401 Posts
Posted Nov 03, 2011
Replied 5 hours later
I'm working on one now, and that's because I want to have a connecting story in my maps. But you must know one thing: It's at least double the amount of work that you think it would be. right. now. at this moment.

Now it's still double the amount of what you think it is.

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Random
171 Posts
Posted Nov 03, 2011
Replied 1 hour later
I'm making map-packs because I designed the puzzles to be similiar in style/theme and progress in complexity. Map-packs are good for providing a difficulty curve between many puzzles.
It is quite time consuming, but I believe the pay-off is worth it.
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Lpfreaky90
2,842 Posts
Posted Nov 03, 2011
Replied 1 hour later
I'm currently also making a map pack, it is a lot more work than just a few maps, because it needs to be consistent and the fact that I'm using custom audio, textures etcetera makes it even more complicated/more work :wink:

What I do however, is letting some friends play through the levels to gather their feedback, improving maps, and posting some of the maps under work in progress.

I think that a mappack can submerge people into your maps, puzzles and willing to solve 'em all! Where a single maps is just done after an x-amount of minutes :razz:

~Lp

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baca25
342 Posts
Posted Nov 03, 2011
Replied 46 minutes later
How come I never see map packs. Where do you ppl hide your mappacks? I'm making a 5lvl map pack, and I figured I would just post it on the co_op downloads section, but there are no map packs there.
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Lpfreaky90
2,842 Posts
Posted Nov 03, 2011
Replied 29 minutes later
There have been two recent map packs: one is still in WIP, the other (portal: the core) is at released maps :wink:

I also think that a lot of mappers just started with a few single maps, and later starting with mods/mappacks. And the developments of mappacks/mods is just a lot lot longer. :wink:

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Spam Nugget
492 Posts
Posted Nov 04, 2011
Replied 7 hours later
Thanks for the thoughts guys. I think I will put my maps into a mappack. And really, I guess If I lose interest 2 months down the track I can always release the maps Ive made individually then :lol:
On a side note, how long does it take you guys to finish a map? Its taken me about three weeks to finish the one im working on, and about half of that was just detailing, am I spending too long on one map?
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Lpfreaky90
2,842 Posts
Posted Nov 04, 2011
Replied 3 hours later
Usually the basic layout of my map takes me a day. Then I will let some friends play the early version (another day). Often I will find flaws in the levels, so it will take me another day to finish those. Then often I'm not satisfied, so I will add another puzzle. Which then takes me another day (because I have to move things around). Then it will take me about a week to get proper lighting, texturing and a lot more. Then I ask some other friends to play it and give feedback. Then make some final adjustments and my map is more or less done.

At that point I'll upload my maps to the WIP section and wait for some other feedback (also takes quite a while.) Make some other final adjustments and I'm done!

So I guess the whole process takes me 2-3 weeks. A few things I do to make mapping faster:
* Use two screens, one with a windowed mode portal 2 (no border) so I can easily alt+tab. The other with hammer
* I don't add lighting until the puzzles are working.
* I don't add nice texturing until the point where the map itself is good enough.
* I don't add elevators until the puzzles are working
* I run maps fast/fast so that compile times are lower
All those things make it easier to move objects around and/or make compiling times lower, which alows you to playtest more in the same time :smile:

EDIT: good luck with your mappack :biggrin:

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ChickenMobile
2,460 Posts
Posted Nov 04, 2011
Replied 1 hour later
3 weeks is a very reasonable time to complete a map! Especially if it is a good puzzle and looks great! I've made a few maps that have taken me a couple of months or more to make (one even taking 6 months... ).

I agree with almost everything IPfreaky said. Though...

Planning is a very important stage in the development of a map. If you haven't started mapping and it has been two days jotting ideas and making rough sketches, I think you would have more intention on completing the project than someone who starts Hammer immediately.

Lighting is important as well. What I do to save time is use Cordon to compile certain spots of the map to test lighting, instead of waiting 5 minutes each time I want to test one light. (Try radius culling too)

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Lpfreaky90
2,842 Posts
Posted Nov 04, 2011
Replied 15 minutes later
I agree with you chicken: first get your idea out and make sketches :wink:
I didn't know about cordon, but I will use it for my next map! thanks :biggrin:
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dinnesch
105 Posts
Posted Nov 04, 2011
Replied 2 hours later
Being mostly a map consumer, I tend to prefer map packs over playing a couple of smaller projects in a row.

My first map is coming out soon, since I've never released a map I think i'll ask for some feedback on that before putting much effort in a bigger project though.

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NuclearDuckie
186 Posts
Posted Nov 05, 2011
Replied 20 hours later

BrainstoneX wrote:
It's at least double the amount of work that you think it would be. right. now. at this moment.

Now it's still double the amount of what you think it is.

Hofstadter's law?